Lulu

Lulu Support Build 16.11

Lulu Support build in patch 16.11 has a 55.3% win rate over 244 games. This setup focuses on health potion is a consumable sustain tool used to recover health over time during lane or after small fights. it is mainly for extending early map presence without needing an immediate recall.

Lulu Roles
Patch: 16.11
244 Matches
Win Rate: 55.33% / Pick Rate: 5.74%
Health Potion
Health Potion
Ardent Censer
Ionian Boots of Lucidity
Moonstone Renewer
Dream Maker
Ardent Censer
Ionian Boots of Lucidity
Moonstone Renewer
Flash
Heal

Lulu Build Guide & Strategy (Patch 16.11)

About Lulu

Lulu is an enchanter support who warps fights through shields, polymorph, bonus health, and constant movement manipulation that either enables a carry or completely ruins a diver's entry. She is exceptional at making one ally hard to kill and hard to reach, but she is fragile, short-ranged for an enchanter, and easy to punish when she steps too far forward to force poke or crowd control.

Lulu Build Strategy & Items

This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. These boots support an ability-driven gameplan where the next spell cycle matters as much as your movement, especially in lanes and skirmishes built around repeated short trades. They fit supports, mages, junglers, and some fighters that want more frequent access to crowd control, poke, peel, or engage tools instead of specialized combat boots value. This item supports attentive backline play where you track hostile engage tools, stay close enough to react, and turn one caught teammate back into a functioning damage source. It fits enchanters and utility supports that want their contribution to come from timing and ally protection rather than from raw damage or hard initiation. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Ionian Boots of Lucidity are haste-focused boots built to bring spells and summoners back more often rather than boosting direct damage or durability. They are mainly for champions whose pressure depends on cast frequency, utility uptime, or repeated playmaking windows. Mikael's Blessing is a support utility item built to protect an ally from debilitating crowd control while also reinforcing your role as a defensive enchanter. It is mainly for supports that play around a high-value carry and need one active answer to enemy pick tools or layered lockdown. Ardent Censer is an enchanter item built to reward healing and shielding by turning protected allies into stronger attack-based threats. It is mainly for supports paired with marksmen, on-hit carries, or other teammates that benefit heavily from more sustained attack output during fights. Dream Maker is an enchanter support upgrade built to make your help on an ally feel more impactful in both trading and protection. It is mainly for supports that play around shielding, healing, or repeated lane interaction and want their item choice to strengthen those small moments over and over.

Lulu Key Strengths

Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Mikael's Blessing is especially strong against teams whose whole fight plan starts with landing one crucial piece of crowd control on your carry. It gives support players a way to answer that pattern directly, often flipping what would have been a guaranteed catch into a wasted engage. Ardent Censer is especially strong when your team has one or more auto-attack focused champions that can immediately convert added support value into real fight pressure. It gives enchanters a way to amplify a carry without changing their normal play pattern, which makes every timely shield or heal much more rewarding. Dream Maker is valuable because it rewards the exact pattern enchanters already want to play, turning ordinary supportive timing into stronger practical lane and teamfight value. It is especially good with carries that trade frequently, since repeated protection and follow-up let the item's payoff show up throughout the fight instead of only once. Moonstone Renewer is especially strong when your team can keep fighting in formation, because each additional supportive cast becomes more meaningful over time. It is a natural fit for champions that already excel at repeated healing or shielding, since the item rewards consistency instead of one-time utility.

Best Lulu Runes & Spells

Transcendence is a haste-focused rune built to make a champion's kit cycle more smoothly across the game. Its core purpose is to shorten downtime between meaningful casts so spell-based champions can pressure more often and recover faster after using key abilities. Summon Aery is a flexible poke and shielding rune that adds small, repeatable value to both offensive and supportive spell patterns. Its purpose is to reward steady interaction, whether that means wearing an enemy down through repeated hits or reinforcing allies through frequent protection. Manaflow Band is a resource rune meant to stabilize mana usage so spellcasters can keep trading and pushing without running dry too early. Its main purpose is to support frequent casting and smoother lane control rather than direct combat spikes. Scorch is a lane pressure rune that adds extra burn damage to spell poke and early harassment. Its main purpose is to make each clean ability hit sting more in the opening stages of the game, where repeated chip can decide who controls the lane. Nimbus Cloak is a summoner-spell tempo rune that grants a burst of movement right after using a summoner. Its main purpose is to turn Flash, Ghost, Smite, Ignite, or similar timings into stronger chase, cleaner escape, or better repositioning at the exact moment a play breaks open. Magical Footwear is an economy rune that delays early boot purchases in exchange for a later movement and gold-efficiency spike. Its purpose is to free up early spending for combat stats or lane tools while still securing stronger baseline mobility once the boots arrive. Cosmic Insight is a cooldown utility rune that increases how often a player can leverage summoner spells and item actives. Its purpose is to create more frequent access to high-impact tools like Flash, Smite, and active items that often decide whether a play works at all. Revitalize is a sustain amplifier that increases the value of healing and shielding, especially in moments where survival is under real pressure. Its purpose is to make restorative effects swing fights harder rather than merely delay defeat. Bone Plating is an anti-burst lane rune that reduces the damage from an opponent's immediate follow-up after first contact. Its purpose is to make short, explosive trades less punishing by weakening the part of the combo that usually does the real damage. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Heal is a two-target defensive spell that restores health and adds a brief burst of movement at the moment a trade turns dangerous. It is mainly used to swing close lane fights, rescue an ally during focus fire, and buy enough space to keep fighting or disengage.

How to Play Lulu (Early, Mid & Late Game)

Lulu Laning Phase (Early Game)

In the early game as Lulu in the Support lane, prioritize consistent farming and map awareness. Aim to secure your Ardent Censer as quickly as possible to establish a lane advantage and create opening opportunities.

Lulu Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Support Lulu, your roaming potential and skirmishing power are at their peak.

Lulu Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Lulu, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Lulu Mechanics & Gameplay Tips

Strong Lulu players choose between Help, Pix!, Whimsy, and Wild Growth based on who matters most in the next two seconds, not just who is currently missing health or nearest to danger. Weak Lulu play burns polymorph on the wrong target, throws Glitterlance without using Pix positioning intelligently, or panics ultimate after the carry has already lost the space needed to keep dealing damage.