Ekko

Ekko Mid Build 16.11

Ekko Mid build in patch 16.11 has a 51.7% win rate over 294 games. This setup focuses on blasting wand is a pure ability power component purchased to raise spell damage in a straightforward way. it is mainly for mages and ap users who want stronger cast impact while progressing toward a major item completion.

Ekko Roles
Patch: 16.11
294 Matches
Win Rate: 51.7% / Pick Rate: 23.5%
Doran's Ring
Health Potion
Health Potion
Dusk and Dawn
Sorcerer's Shoes
Shadowflame
Needlessly Large Rod
Dark Seal
Dusk and Dawn
Shadowflame
Spellslinger's Shoes
Needlessly Large Rod
Flash
Ignite

Ekko Build Guide & Strategy (Patch 16.11)

About Ekko

Ekko is a burst skirmisher-assassin who dives in with high mobility, threatens area control with his parallel convergence, and rewrites failed fights with Chronobreak. He is incredibly slippery when his timing is sharp, but he is fragile before his reset and loses a lot of pressure when his setup is telegraphed or mistimed.

Ekko Build Strategy & Items

This item supports more assertive spell-based play by making pokes, waveclear, and burst rotations hit harder as soon as it is bought. It fits champions who want to pressure lane with damaging abilities or enter skirmishes with a more threatening combo window. The item supports spell-driven laning where you pressure with abilities, manage the wave actively, and threaten opponents without running out of gas too quickly. It fits champions whose early game revolves around cast frequency, poke timing, and keeping control of minion states. This item supports a more punishing spell-based gameplan where landed poke, burst combos, and waveclear all become far harder to ignore. It fits mages and AP assassins that want their next recall to sharply increase threat instead of spreading gold across smaller utility pieces. Blasting Wand is a pure ability power component purchased to raise spell damage in a straightforward way. It is mainly for mages and AP users who want stronger cast impact while progressing toward a major item completion. Doran's Ring is an AP starter built to smooth out early spell usage while still giving meaningful lane presence. It is mainly for mages and AP users who want better early trading, wave interaction, and resource comfort in lane. Needlessly Large Rod is a major ability power component purchased for a big jump in spell scaling. It is mainly for AP champions who want a real damage spike and are building toward some of the heaviest mage item completions. Dark Seal is a snowball-oriented AP starter or early pickup that rewards staying alive and staying involved in successful fights. It is mainly for champions who expect to build momentum through lane pressure, roams, or skirmishes and want that success to compound. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall.

Ekko Key Strengths

Blasting Wand is valuable because it gives a clean damage spike without asking for conditions, letting AP champions feel stronger in both lane trades and mid-game fights. It also serves as a flexible bridge into many different mage items, so it rarely locks a build into a narrow direction. Doran's Ring stands out because it helps both the damage and the usability of your early abilities, which matters more than raw AP alone in many lanes. It also makes farming and lane control smoother for champions that need to cast regularly to keep pressure or secure minions. Needlessly Large Rod is prized because very few components make AP damage feel this different from one buy, especially on champions with strong ratios. It can dramatically improve kill pressure, faster shove patterns, and the ability to control fights through raw spell impact. Dark Seal is attractive because it can become far more rewarding than a normal low-cost AP buy when your early game goes well. It also suits champions that influence fights through picks, river skirmishes, or support-style participation, since assists help it scale without needing solo kills every time. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Dusk and Dawn is valuable because it rewards decisive target access and helps offensive champions turn good positioning into actual kill pressure instead of only poke. It is especially useful when the enemy backline can be reached through side angles, because the item gives those short windows much more payoff. Sorcerer's Shoes are strong because magic penetration often creates a more noticeable real-damage increase than small amounts of AP, especially against low-resistance targets. They are particularly useful when your champion's job is to threaten carries, control lane through spell damage, or make mid-game picks feel lethal. Rabadon's Deathcap is prized because few purchases change AP damage output as dramatically once a champion already has supporting items in place. It is especially strong on picks with high ability ratios, where one completed slot can transform poke, burst, and zone control all at once. Spellslinger's Shoes are valuable because they turn the boot slot into a meaningful offensive choice for AP champions instead of only a positioning tool. They are especially strong on mages that create advantages through repeated poke, burst follow-up, or zone control, since the upgrade helps translate spell uptime into real threat. Shadowflame is valuable because it gives AP users a very direct offensive spike that shows up quickly in picks, skirmishes, and mid-game objective fights. It is especially strong when enemy backliners are still lightly defended, since it helps turn ordinary spell hits into real carry-threatening damage.

Best Ekko Runes & Spells

Cut Down is a damage rune aimed at punching upward into healthier opponents rather than cleaning up weakened ones. Its purpose is to improve how well a champion threatens tanks, bruisers, or otherwise high-health targets that would normally soak through standard damage patterns. Relentless Hunter is a tempo rune focused on moving between fights faster rather than hitting harder once a fight starts. Its main purpose is to convert map movement into better roams, quicker setup, and more frequent arrival at skirmishes or objectives. Grisly Mementos is a utility-focused rune built around collecting value from successful combat and converting it into lingering pressure. Its purpose is to reward players who consistently finish fights or influence takedowns by giving those moments extra strategic payoff beyond the kill itself. Sudden Impact is a burst-oriented rune that rewards champions for attacking immediately after a dash, leap, blink, stealth exit, or similar repositioning trigger. Its main purpose is to make gap-closing and surprise entry patterns hit harder the moment contact is made. Absolute Focus is a damage rune that rewards entering fights from a healthy state and preserving that health long enough to leverage stronger spell or attack output. It is mainly chosen by champions that prefer clean openings and want their first rounds of damage to hit harder before the fight gets messy. Scorch is a lane pressure rune that adds extra burn damage to spell poke and early harassment. Its main purpose is to make each clean ability hit sting more in the opening stages of the game, where repeated chip can decide who controls the lane. Legend: Haste is a scaling rune that gradually improves basic ability access as the game unfolds. Its purpose is to help ability-reliant champions cycle through their core tools more often, making skirmish patterns and repeated spell usage smoother over time. Hail of Blades is an opening-burst attack rune that front-loads the first few basic attacks of a trade. Its main purpose is to let champions deliver fast early hits before the target can properly disengage, retaliate, or break the rhythm of the combo. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Ignite is an offensive finishing spell that adds immediate kill pressure and punishes healing during an all-in. It is mainly chosen to turn close trades lethal and to force respect from opponents who survive on narrow health margins.

How to Play Ekko (Early, Mid & Late Game)

Ekko Laning Phase (Early Game)

In the early game as Ekko in the Mid lane, prioritize consistent farming and map awareness. Aim to secure your Dusk and Dawn as quickly as possible to establish a lane advantage and create opening opportunities.

Ekko Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Mid Ekko, your roaming potential and skirmishing power are at their peak.

Ekko Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Ekko, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Ekko Mechanics & Gameplay Tips

Strong Ekko players place Parallel Convergence where the fight will arrive, then use Phase Dive and movement to make the stun or shield feel unavoidable instead of hopeful. Weak Ekko play wastes Chronobreak as a panic escape with no value, dives before passive and cooldowns line up, or throws his W so late that the threat never shapes enemy movement.

Ekko Mid Build (Patch 16.11) - Best Runes & Items | LoL Quick