
Yasuo Mid Build 16.11
Yasuo Mid build in patch 16.11 has a 54.0% win rate over 487 games. This setup focuses on cloak of agility is a critical strike component aimed at increasing the payoff of basic attacks rather than their frequency or base strength. it is mainly bought by crit-scaling champions as a step toward larger damage spikes later in the build.










Yasuo Build Guide & Strategy (Patch 16.11)
About Yasuo
Yasuo is a high-mobility melee carry who slices through fights with dash chains, crit scaling, and devastating follow-up on airborne targets. He is terrifying when minions, knockups, and spacing all give him room to weave in and out, but he is extremely punishable when he dashes into dead ends or wastes Wind Wall before the real threat arrives.
Yasuo Build Strategy & Items
The item fits auto-attack focused gameplans that rely on scaling damage and stronger repeated hits over the course of fights. It supports carries who want their future item path to stay on track while still adding some threat to trades and skirmishes. This item supports assertive laning where you contest minions, punish last hits, and look for early health leads through repeated combat. It fits marksmen, fighters, and other AD users whose gameplan improves when their first few trades carry more threat. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. Cloak of Agility is a critical strike component aimed at increasing the payoff of basic attacks rather than their frequency or base strength. It is mainly bought by crit-scaling champions as a step toward larger damage spikes later in the build. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Berserker's Greaves are attack speed boots meant to raise a champion's damage rhythm instead of adding defense or special utility. They are mainly bought by marksmen and other auto-attack focused champions that want smoother DPS, farming, and objective pressure. Infinity Edge is a premier crit damage item built to turn a marksman's auto attacks into late-game fight-ending threats. It is mainly for crit-scaling champions that want their completed build to convert sustained uptime into massive damage payoff.
Yasuo Key Strengths
Cloak of Agility is attractive because it advances core crit builds while giving immediate upside to every attack that can convert a small opening into meaningful damage. It also pairs naturally with champions whose kits multiply the value of crit through sustained DPS or enhanced attacks. Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Berserker's Greaves are valuable because attack speed affects almost every basic action for an auto-attacker, from last-hitting to tower damage to extended skirmishes. They also give a very clean first-item tempo bump for carries that need their kit and item passives to start firing more often. Infinity Edge is prized because it creates one of the most recognizable damage spikes in crit builds, especially once enough supporting crit chance is already in place. It is particularly powerful in front-to-back fights, where a well-protected carry can use the item to shred through targets far faster than smaller AD upgrades allow. Blade of The Ruined King is especially good at turning attack uptime into real damage against sturdier enemies, which helps auto-attack champions remain relevant once health bars start getting bigger. It also feels excellent on duelists that want both stronger target sticking and a more punishing long-trade profile without abandoning carry potential. Gunmetal Greaves are valuable because the best offensive boots for auto-attack champions are the ones that improve how often they can threaten without rooting them in place. They are especially strong on ranged carries and light duelists that care about maintaining DPS uptime while still adjusting around frontlines, flanks, and terrain. Kraken Slayer is valuable because it turns uninterrupted auto-attack uptime into very real damage against targets that would otherwise soak ordinary carry patterns too easily. It is especially strong on champions that attack quickly and consistently, since every extra second of safe firing makes the item feel more threatening. Immortal Shieldbow is attractive because it lets a carry keep building like a threat while gaining a meaningful safety layer against assassins, divers, and sudden all-ins. It is especially useful in mid-game fights where surviving the first burst often determines whether an ADC gets to keep firing or disappears immediately.
Best Yasuo Runes & Spells
Lethal Tempo is built to overwhelm fights through sustained attacking rather than front-loaded burst. Its purpose is to turn continued uptime on a target into rapidly escalating DPS and stronger pressure the longer the exchange lasts. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Shield Bash is a shield-linked combat rune that turns defensive activation into a sharper retaliation window. It is mainly used by champions that gain shields regularly and want those moments to carry immediate offensive payoff instead of serving only as protection. Second Wind is an anti-poke sustain rune built to soften repeated chip damage during lane. Its purpose is to help a champion keep functioning through annoying harassment by recovering health after taking hits instead of being steadily bled out. Overgrowth is a health-scaling rune that steadily adds durability as the game progresses through normal minion and monster flow. Its purpose is to give frontliners and bruisers a passive long-term toughness boost without requiring any special combat trigger. Absorb Life is a sustain rune built around recovering health through routine farming and unit takedowns. Its main purpose is to smooth out attrition over lane and early map play so a champion can stay active without needing every bit of recovery to come from items or recalls. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Ignite is an offensive finishing spell that adds immediate kill pressure and punishes healing during an all-in. It is mainly chosen to turn close trades lethal and to force respect from opponents who survive on narrow health margins.
How to Play Yasuo (Early, Mid & Late Game)
Yasuo Laning Phase (Early Game)
In the early game as Yasuo in the Mid lane, prioritize consistent farming and map awareness. Aim to secure your Berserker's Greaves as quickly as possible to establish a lane advantage and create opening opportunities.
Yasuo Mid Game Strategy
During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Mid Yasuo, your roaming potential and skirmishing power are at their peak.
Yasuo Late Game Strategy
In the late game, focus on teamfighting effectiveness and critical positioning. As Yasuo, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.
Yasuo Mechanics & Gameplay Tips
The gap between average and strong Yasuo play is in movement planning, with good players using Sweeping Blade through the right sequence of units so they end in a winning spot rather than simply dashing as often as possible. Weak Yasuo play throws Wind Wall at the first projectile, ults for style instead of position, or stacks tornado without thinking about whether the follow-up fight is actually favorable.









