Samira

Samira ADC Build 16.11

Samira ADC build in patch 16.11 has a 57.7% win rate over 392 games. This setup focuses on pickaxe is a mid-tier attack damage component meant to provide a noticeable step up in raw physical threat. it is mainly for champions building toward larger ad items who want a stronger interim spike than smaller components provide.

Samira Roles
Patch: 16.11
392 Matches
Win Rate: 57.65% / Pick Rate: 26.08%
Doran's Blade
Health Potion
The Collector
Infinity Edge
Lord Dominik's Regards
Doran's Blade
The Collector
Infinity Edge
Lord Dominik's Regards
Noonquiver
Pickaxe
Flash
Barrier

Samira Build Guide & Strategy (Patch 16.11)

About Samira

Samira is a style-based marksman skirmisher who chains melee and ranged inputs into explosive all-ins, then takes over clustered fights with her spinning ultimate once enough momentum is built. She is devastating when she gets to enter after setup and keep the combo flowing, but she is extremely punishable when she dashes in too early or fails to respect the crowd control that stops everything.

Samira Build Strategy & Items

This item supports committed trading and stronger all-in setups by making each damaging action hit harder before a full item is complete. It fits gameplans where you want lane pressure or skirmish power now while staying on an efficient path toward a major purchase. This item supports assertive laning where you contest minions, punish last hits, and look for early health leads through repeated combat. It fits marksmen, fighters, and other AD users whose gameplan improves when their first few trades carry more threat. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. Pickaxe is a mid-tier attack damage component meant to provide a noticeable step up in raw physical threat. It is mainly for champions building toward larger AD items who want a stronger interim spike than smaller components provide. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Infinity Edge is a premier crit damage item built to turn a marksman's auto attacks into late-game fight-ending threats. It is mainly for crit-scaling champions that want their completed build to convert sustained uptime into massive damage payoff. Lord Dominik's Regards is a dedicated anti-armor item built to keep physical carries relevant once enemy frontliners start stacking serious defenses. It is mainly for crit-based marksmen and other ranged AD champions that need their damage to keep reaching tanks instead of flattening out mid to late game.

Samira Key Strengths

Pickaxe stands out because the AD increase is large enough to change breakpoints on last-hits, poke, and combo damage in a way a Long Sword often does not. It is especially useful for champions who scale directly with attack damage and want a real spike without waiting for full completion gold. Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Infinity Edge is prized because it creates one of the most recognizable damage spikes in crit builds, especially once enough supporting crit chance is already in place. It is particularly powerful in front-to-back fights, where a well-protected carry can use the item to shred through targets far faster than smaller AD upgrades allow. Lord Dominik's Regards is powerful because it turns difficult frontlines from a time sink into targets you can actually wear down at a reasonable pace. It is especially valuable when multiple enemies are investing in armor, since it helps preserve your relevance even if reaching the backline is unrealistic. Plated Steelcaps are strong because they answer one of the most common and persistent damage patterns in the game: sustained physical chip from attacks. They are especially useful into double-AD pressure, ranged harass lanes, or late-game carries that would otherwise shred you through repeated autos. Noonquiver is useful because it makes a marksman's early game feel much more stable, especially when lane tempo depends on who can secure waves cleanly under pressure. It also gives immediate combat relevance while advancing several core carry paths, so the purchase rarely feels like dead setup. The Collector is valuable because it makes offensive leads easier to convert into kills, which is exactly what snowballing AD builds want from a mid-game slot. It is especially strong against fragile backliners and tempo-heavy games where fights are decided by who gets erased first.

Best Samira Runes & Spells

Conqueror is a stacking combat rune designed for champions that build momentum as a fight develops. It mainly rewards repeated contact, sustained ability use, and the willingness to stay engaged until accumulated combat power starts to outweigh early burst runes. Treasure Hunter is an economy rune built to accelerate item timing through unique takedowns rather than through direct combat stats. Its main purpose is to convert early map activity into faster spikes that arrive before opponents are ready for them. Taste of Blood is a lane sustain rune that restores health when the user damages an enemy champion. Its main purpose is to make short trades more forgiving by attaching recovery to the same poke or combo the player already wants to land. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Legend: Bloodline is a scaling sustain rune that gradually adds more self-healing through basic attacks as the game develops. Its purpose is to make repeated hit patterns more durable over time, especially for champions that expect to stay in combat and convert damage dealt into staying power. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Barrier is a self-focused anti-burst spell that grants a short defensive buffer at the moment lethal damage is about to land. It is mainly used to survive sharp all-ins and deny enemies who rely on finishing a target within one quick damage window.

How to Play Samira (Early, Mid & Late Game)

Samira Laning Phase (Early Game)

In the early game as Samira in the ADC lane, prioritize consistent farming and map awareness. Aim to secure your The Collector as quickly as possible to establish a lane advantage and create opening opportunities.

Samira Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As ADC Samira, your roaming potential and skirmishing power are at their peak.

Samira Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Samira, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Samira Mechanics & Gameplay Tips

Strong Samira players build Style with purpose, weaving different actions and timing Blade Whirl to block the exact projectile or engage tool that would interrupt Inferno Trigger. Weak Samira play forces her dash onto the first target available, spins ultimate before the fight is actually safe, or burns all of her tools just to get in and has nothing left once enemies answer back.