Illaoi

Illaoi Top Build 16.11

Illaoi Top build in patch 16.11 has a 35.7% win rate over 14 games. This setup focuses on boots are an early movement purchase built to improve baseline mobility and reduce how punishing bad positioning feels. they are mainly bought to help with spacing, lane movement, and getting to fights or objectives faster.

Illaoi Roles
Patch: 16.11
14 Matches
Win Rate: 35.71% / Pick Rate: 3.69%
Doran's Blade
Health Potion
Sundered Sky
Sterak's Gage
Sundered Sky
Sterak's Gage
Caulfield's Warhammer
Boots
Doran's Blade
Flash
Teleport

Illaoi Build Guide & Strategy (Patch 16.11)

About Illaoi

Illaoi is a juggernaut who dominates clustered melee fights with spirit pulls, crushing tentacle slams, and overwhelming zone control once enemies commit into her space. She becomes terrifying when opponents fight her head-on around multiple tentacles, but she is much weaker when kited, disengaged, or forced to swing where nobody has to stay.

Illaoi Build Strategy & Items

Boots support a tempo-oriented style where movement matters as much as raw stats, letting you weave in and out of trades, dodge skillshots, and reach waves or skirmishes sooner. They fit gameplans built around cleaner rotations, safer lane resets, and better control over distance in fights. The item supports lane patterns where every auto attack, ability ratio, or short trade becomes slightly more threatening right away. It fits aggressive and tempo-conscious gameplans that want immediate combat value while keeping many future build options open. This item supports committed trading and stronger all-in setups by making each damaging action hit harder before a full item is complete. It fits gameplans where you want lane pressure or skirmish power now while staying on an efficient path toward a major purchase. Boots are an early movement purchase built to improve baseline mobility and reduce how punishing bad positioning feels. They are mainly bought to help with spacing, lane movement, and getting to fights or objectives faster. Long Sword is the basic attack damage component for champions who want a small but efficient increase to their physical output. It is mainly bought to improve trading, farming, and build flexibility without delaying larger item paths. Pickaxe is a mid-tier attack damage component meant to provide a noticeable step up in raw physical threat. It is mainly for champions building toward larger AD items who want a stronger interim spike than smaller components provide. Doran's Shield is a defensive starter item built to absorb rough early lanes and soften repeated harassment. It is mainly chosen when surviving poke, staying healthy through ranged pressure, or stabilizing a difficult matchup matters more than early damage. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup.

Illaoi Key Strengths

Their value shows up everywhere because early movement speed changes how quickly you can reposition, chase, retreat, and respond to map plays. Boots also make trading more reliable for champions that need better angles, tighter spacing, or faster entry into range. Long Sword is attractive because it gives clean AD at a low cost, making it one of the easiest ways to sharpen early damage and last-hitting. It also builds into a wide range of assassin, marksman, fighter, and utility items, so early purchases rarely feel restrictive. Pickaxe stands out because the AD increase is large enough to change breakpoints on last-hits, poke, and combo damage in a way a Long Sword often does not. It is especially useful for champions who scale directly with attack damage and want a real spike without waiting for full completion gold. Doran's Shield is especially strong into lanes that win through repeated small hits, because it helps smooth out constant harassment and preserves your ability to stay in experience range. It also gives a sturdier early baseline for melee champions walking into ranged matchups or anyone expecting to concede some early control. Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Overlord's Bloodmail is valuable because it rewards champions that already like buying health, giving them a way to become both sturdier and more punishing in extended fights. It is especially effective on melee picks that thrive when they can keep walking forward, survive the first burst, and force enemies to kite under pressure. Plated Steelcaps are strong because they answer one of the most common and persistent damage patterns in the game: sustained physical chip from attacks. They are especially useful into double-AD pressure, ranged harass lanes, or late-game carries that would otherwise shred you through repeated autos. Sterak's Gage is valuable because it gives bruisers a much better chance to survive the moment when several enemy abilities land at once. It is especially strong on champions that thrive in extended melee fights, since living through the initial collapse often gives them enough time to turn the fight back with sustained damage. Black Cleaver is especially strong against teams with durable frontlines because it lets a bruiser stay threatening without giving up all defensive structure for pure penetration. It also feels great on champions that apply damage quickly and repeatedly, since the armor reduction comes online fast and keeps the whole fight favorable. Mercury's Treads are valuable because they answer two common game-losing problems at once: heavy magic damage and chainable crowd control. They are especially useful when the enemy composition wins by catching someone first, since even a little more freedom to move or cast can completely change whether you escape the engage. Executioner's Calling is useful because it gives a fast, direct answer to lanes and fights where the opponent keeps clawing back health through every exchange. It is especially good when one healing champion is making normal damage patterns feel ineffective, since this component lets you address that problem without fully detouring your build. Caulfield's Warhammer is useful because it gives an immediately playable spike, making physical spells hit harder while also shortening the downtime between meaningful trade windows. It also fits into many different AD paths, so it keeps build options open for champions that may pivot between burst, bruiser, or utility completions. Sundered Sky is attractive because it gives fighters a very practical way to make their first connection feel threatening without sacrificing the ability to keep scrapping afterward. It is especially useful on champions that frequently start fights themselves, since it rewards clean entry timing and helps them maintain momentum once the brawl begins. Iceborn Gauntlet is especially valuable on frontliners that need help holding targets in place, because it turns normal spellblade patterns into practical sticking power. It is also a strong fit into AD-heavy games where a champion wants armor without giving up all ability to threaten or control the pace of a melee fight.

Best Illaoi Runes & Spells

Presence of Mind exists to keep resource-dependent champions functioning through repeated trades, skirmishes, and messy extended fights. Its core purpose is not direct damage, but preserving a champion's ability to keep casting when a normal rotation would start running dry. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Grasp of the Undying is a trading rune built around repeated short combat touches that slowly tilt lane and scaling in the user's favor. Its purpose is to reward champions that can step up regularly, land a hit in combat, and turn that pattern into both immediate trade value and long-term durability. Demolish is a structure pressure rune that turns time near enemy turrets into meaningful objective damage. Its main purpose is to reward lane control, roam timing, and side-lane pressure by helping champions cash in on windows where the turret is left exposed. Overgrowth is a health-scaling rune that steadily adds durability as the game progresses through normal minion and monster flow. Its purpose is to give frontliners and bruisers a passive long-term toughness boost without requiring any special combat trigger. Bone Plating is an anti-burst lane rune that reduces the damage from an opponent's immediate follow-up after first contact. Its purpose is to make short, explosive trades less punishing by weakening the part of the combo that usually does the real damage. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Teleport is a map-wide tempo spell built to convert wave states and timing windows into presence somewhere else on the map. It is mainly used to protect lane economy, answer side pressure, and arrive at fights or objectives without giving up too much structure or farm.

How to Play Illaoi (Early, Mid & Late Game)

Illaoi Laning Phase (Early Game)

In the early game as Illaoi in the Top lane, prioritize consistent farming and map awareness. Aim to secure your Sundered Sky as quickly as possible to establish a lane advantage and create opening opportunities.

Illaoi Mid Game Strategy

During the mid game, utilize your 2 item power spikes to control lane transitions and objective contested zones. As Top Illaoi, your roaming potential and skirmishing power are at their peak.

Illaoi Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Illaoi, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Illaoi Mechanics & Gameplay Tips

Strong Illaoi players land Test of Spirit from angles that punish the target's retreat path, position around active tentacles before the fight starts, and hold Leap of Faith for the moment multiple enemies or a trapped duel actually give it value. Weak Illaoi play fishes E from obvious lines, ults on a single target that can simply leave, or chases too far from her tentacle setup and loses the zone that makes her dangerous.

Illaoi Top Build (Patch 16.11) - Best Runes & Items | LoL Quick