Gnar

Gnar Top Build 16.11

Gnar Top build in patch 16.11 has a 53.6% win rate over 280 games. This setup focuses on giant's belt is a large health component purchased to noticeably raise your durability in one buy. it is mainly for champions who want a stronger raw hp threshold before finishing a tank or bruiser item.

Gnar Roles
Patch: 16.11
280 Matches
Win Rate: 53.57% / Pick Rate: 14.58%
Doran's Blade
Health Potion
Plated Steelcaps
Trinity Force
Black Cleaver
Sterak's Gage
Black Cleaver
Warden's Mail
Trinity Force
Plated Steelcaps
Giant's Belt
Flash
Teleport

Gnar Build Guide & Strategy (Patch 16.11)

About Gnar

Gnar is a form-shifting fighter who alternates between nimble ranged harassment and explosive tanky initiation once his rage turns him into Mega Gnar. He is difficult to handle when he controls the timing of that transformation, but he is much less reliable when rage is mistimed or when he is forced to fight in the wrong form for the situation.

Gnar Build Strategy & Items

This component fits front-to-back teamfighting and committed skirmishing because the extra health makes stepping into danger less risky. It supports gameplans built around soaking cooldowns, surviving burst long enough to keep fighting, and creating sturdier engage or peel windows. The item supports patient laning by reducing how costly chip damage feels and giving you more room to farm through pressure without being forced out quickly. It fits gameplans centered on endurance, controlled wave management, and reaching later spikes from a safer early game. This item supports assertive laning where you contest minions, punish last hits, and look for early health leads through repeated combat. It fits marksmen, fighters, and other AD users whose gameplan improves when their first few trades carry more threat. Giant's Belt is a large health component purchased to noticeably raise your durability in one buy. It is mainly for champions who want a stronger raw HP threshold before finishing a tank or bruiser item. Doran's Shield is a defensive starter item built to absorb rough early lanes and soften repeated harassment. It is mainly chosen when surviving poke, staying healthy through ranged pressure, or stabilizing a difficult matchup matters more than early damage. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Plated Steelcaps are defensive boots built to reduce the impact of physical damage, especially repeated auto-attack pressure. They are mainly for champions facing AD-heavy lanes, marksman threats, or teamfights where basic attacks are doing a large share of the work.

Gnar Key Strengths

Giant's Belt gives an immediate survivability spike that is easy to feel in lane, dives, and mid-game fights where living through the first damage rotation matters. It is especially valuable when you need more room to contest space, start fights, or survive long enough for healing and resistances to matter. Doran's Shield is especially strong into lanes that win through repeated small hits, because it helps smooth out constant harassment and preserves your ability to stay in experience range. It also gives a sturdier early baseline for melee champions walking into ranged matchups or anyone expecting to concede some early control. Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Plated Steelcaps are strong because they answer one of the most common and persistent damage patterns in the game: sustained physical chip from attacks. They are especially useful into double-AD pressure, ranged harass lanes, or late-game carries that would otherwise shred you through repeated autos. Sterak's Gage is valuable because it gives bruisers a much better chance to survive the moment when several enemy abilities land at once. It is especially strong on champions that thrive in extended melee fights, since living through the initial collapse often gives them enough time to turn the fight back with sustained damage. Black Cleaver is especially strong against teams with durable frontlines because it lets a bruiser stay threatening without giving up all defensive structure for pure penetration. It also feels great on champions that apply damage quickly and repeatedly, since the armor reduction comes online fast and keeps the whole fight favorable. Trinity Force is valuable because it gives a very complete offensive feel to champions that can use all parts of it, making movement, trading cadence, and sustained threat all improve at once. It is especially strong on spellblade users that want every small opening to become meaningful damage without giving up side-lane tempo. Warden's Mail is especially useful into fast-hitting enemies because it directly targets the kind of repeated attack pressure that can chew through ordinary tanks. It also serves as a strong midpoint buy when you need to stabilize a lane or teamfight before completing a heavier anti-physical item.

Best Gnar Runes & Spells

Cut Down is a damage rune aimed at punching upward into healthier opponents rather than cleaning up weakened ones. Its purpose is to improve how well a champion threatens tanks, bruisers, or otherwise high-health targets that would normally soak through standard damage patterns. Fleet Footwork is a sustain and movement rune built around smoothing out lane pressure and keeping a champion mobile during trades. It is mainly used to survive rough matchups, absorb poke more gracefully, and create safer windows to hit and reposition. Overgrowth is a health-scaling rune that steadily adds durability as the game progresses through normal minion and monster flow. Its purpose is to give frontliners and bruisers a passive long-term toughness boost without requiring any special combat trigger. Bone Plating is an anti-burst lane rune that reduces the damage from an opponent's immediate follow-up after first contact. Its purpose is to make short, explosive trades less punishing by weakening the part of the combo that usually does the real damage. Absorb Life is a sustain rune built around recovering health through routine farming and unit takedowns. Its main purpose is to smooth out attrition over lane and early map play so a champion can stay active without needing every bit of recovery to come from items or recalls. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Teleport is a map-wide tempo spell built to convert wave states and timing windows into presence somewhere else on the map. It is mainly used to protect lane economy, answer side pressure, and arrive at fights or objectives without giving up too much structure or farm.

How to Play Gnar (Early, Mid & Late Game)

Gnar Laning Phase (Early Game)

In the early game as Gnar in the Top lane, prioritize consistent farming and map awareness. Aim to secure your Plated Steelcaps as quickly as possible to establish a lane advantage and create opening opportunities.

Gnar Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Top Gnar, your roaming potential and skirmishing power are at their peak.

Gnar Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Gnar, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Gnar Mechanics & Gameplay Tips

Great Gnar players manage rage as a resource before the fight starts, building it to the edge so they can threaten a perfect Mega Gnar entry instead of transforming awkwardly while chasing or retreating. Weak Gnar play hops forward without tracking the form timer, throws key crowd control the moment he transforms instead of waiting for the right wall or cluster, or wastes Mini Gnar's mobility before danger actually arrives.