
Briar Jungle Build 16.11
Briar Jungle build in patch 16.11 has a 67.3% win rate over 52 games. This setup focuses on scorchclaw pup is a jungle companion for players who want their clears and ganks to translate into more aggressive damage pressure. it is mainly for junglers looking to add extra threat in skirmishes, chases, and finishing situations rather than leaning into pure speed or toughness.







Briar Build Guide & Strategy (Patch 16.11)
About Briar
Briar is a frenzied diver who trades control for raw pressure, chasing targets through self-berserk patterns, heavy sustain, and explosive commits that can rip open scattered fights. She is terrifying when she finds a clean scent trail into vulnerable targets, but she is uniquely punishable when her forced aggression sends her into bad terrain or layered crowd control.
Briar Build Strategy & Items
This companion fits a proactive jungle style built around fighting for river control, punishing overextended lanes, and carrying pressure into duels. It supports champions who want their pathing to lead into damage-heavy engagements where a little more offensive edge can decide the trade. This companion supports a mobile jungle approach where tempo, pathing efficiency, and quick repositioning create the real advantage. It fits champions that want to cover more ground, arrive to skirmishes sooner, and set up ganks through better angles instead of brute-force fighting power. This companion supports a steadier jungle gameplan where you can start fights, contest vision, and walk into objectives without feeling as exposed. It fits tanks, bruisers, and engage junglers that need to survive the first response long enough to keep their play going. Scorchclaw Pup is a jungle companion for players who want their clears and ganks to translate into more aggressive damage pressure. It is mainly for junglers looking to add extra threat in skirmishes, chases, and finishing situations rather than leaning into pure speed or toughness. Gustwalker Hatchling is a jungle companion centered on movement and map tempo rather than direct combat durability. It is mainly for junglers who value faster path transitions, cleaner angles into lanes, and better freedom to move between camps, fights, and objectives. Mosstomper Seedling is a jungle companion aimed at giving junglers a sturdier footing when entering fights and contested spaces. It is mainly for players who want extra durability and more forgiveness while frontlining, diving in, or absorbing early retaliation. Steel Sigil is a defensive component that helps bridge into sturdier item paths while giving an early layer of frontline value. It is mainly for champions who want a practical step toward heavier durability instead of buying only raw health. Plated Steelcaps are defensive boots built to reduce the impact of physical damage, especially repeated auto-attack pressure. They are mainly for champions facing AD-heavy lanes, marksman threats, or teamfights where basic attacks are doing a large share of the work.
Briar Key Strengths
Scorchclaw Pup is appealing because it pushes your jungle item choice toward actual combat impact instead of only improving movement or survivability. That makes it attractive on junglers who want sharper kill pressure when entering lanes or contesting camps and objectives against enemy champions. Gustwalker Hatchling stands out because movement changes how a jungler influences the map, from faster rotations to more reliable lane entry paths. It is especially useful for champions that thrive on repeated activity, countergank timing, or weaving rapidly between farm and pressure. Mosstomper Seedling is valuable because it adds defensive confidence to ganks and skirmishes, making risky entries less likely to collapse instantly. It also suits objective fights well, where staying alive in close quarters matters more than squeezing out a bit of extra damage or movement. Steel Sigil is useful because it gives a more fight-ready feel than purely scaling components, helping champions survive the kind of repeated contact that happens in close-range play. It also smooths item pathing for builds that want sturdiness now without waiting on an expensive completion. Plated Steelcaps are strong because they answer one of the most common and persistent damage patterns in the game: sustained physical chip from attacks. They are especially useful into double-AD pressure, ranged harass lanes, or late-game carries that would otherwise shred you through repeated autos. Spirit Visage is especially strong when your champion or team can repeatedly restore your health, because it turns ordinary sustain into a much harder wall for the enemy to break through. It also gives a reliable anti-magic answer for frontliners who need to stay healthy while walking through AP poke or extended spell damage. Kindlegem is attractive because it covers two universally useful needs at once, giving health for breathing room and haste for better skill access. It also fits a huge range of build paths, so it is one of the cleanest recall purchases for champions that want their next few choices to stay open. Black Cleaver is especially strong against teams with durable frontlines because it lets a bruiser stay threatening without giving up all defensive structure for pure penetration. It also feels great on champions that apply damage quickly and repeatedly, since the armor reduction comes online fast and keeps the whole fight favorable. Spectre's Cowl is valuable because it makes ongoing magic pressure far less suffocating, especially in lanes where every small spell hit threatens to force a bad recall. It is particularly useful for frontliners that need to walk up eventually, since the item helps them survive the approach phase before a real fight even starts. Titanic Hydra is attractive because it gives beefier champions a way to convert survivability into practical damage without abandoning their frontline identity. It is especially strong on picks that stand in the middle of waves and fights, since the extra area damage helps both map tempo and extended combat output. Death's Dance is valuable because it gives bruisers more room to stay active after diving into dangerous range, which is often the difference between a successful skirmish and dying before the second rotation. It is especially strong on reset-oriented fighters and sustained melee carries, since staying alive slightly longer often lets them completely swing the fight.
Best Briar Runes & Spells
Press the Attack centers on landing a quick sequence of hits to crack open a target for heavier follow-up damage. It is mainly chosen by champions that can stick long enough to complete the trigger and then immediately capitalize on the exposed window. Coup de Grace is a finisher rune that sharpens damage against targets already close to collapse. It is mainly taken to make execution windows cleaner so low-health enemies are less likely to escape after surviving the initial burst or trade. Treasure Hunter is an economy rune built to accelerate item timing through unique takedowns rather than through direct combat stats. Its main purpose is to convert early map activity into faster spikes that arrive before opponents are ready for them. Sudden Impact is a burst-oriented rune that rewards champions for attacking immediately after a dash, leap, blink, stealth exit, or similar repositioning trigger. Its main purpose is to make gap-closing and surprise entry patterns hit harder the moment contact is made. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Smite is an objective and jungle control spell designed around camp clearing, neutral secure, and role-defining tempo. It is mainly taken to manage jungle routes efficiently and to give reliable finishing power on monsters that decide map control.
How to Play Briar (Early, Mid & Late Game)
Briar Laning Phase (Early Game)
In the early game as Briar in the Jungle lane, prioritize consistent farming and map awareness. Aim to secure your Titanic Hydra as quickly as possible to establish a lane advantage and create opening opportunities.
Briar Mid Game Strategy
During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Jungle Briar, your roaming potential and skirmishing power are at their peak.
Briar Late Game Strategy
In the late game, focus on teamfighting effectiveness and critical positioning. As Briar, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.
Briar Mechanics & Gameplay Tips
Strong Briar players know when to unleash Blood Frenzy and when to cancel or redirect it before the fight drags them somewhere unwinnable, and they use Head Rush and Chilling Scream to create structure around the chaos of their own kit. Weak Briar play presses berserk into obvious peel, ults into the center with no support, or forgets that her biggest mechanical test is not starting aggression but controlling where it ends.









