Vladimir

Vladimir Top Build 16.11

Vladimir Top build in patch 16.11 has a 58.1% win rate over 62 games. This setup focuses on doran's ring is an ap starter built to smooth out early spell usage while still giving meaningful lane presence. it is mainly for mages and ap users who want better early trading, wave interaction, and resource comfort in lane.

Vladimir Roles
Patch: 16.11
62 Matches
Win Rate: 58.06% / Pick Rate: 7.97%
Doran's Ring
Health Potion
Health Potion
Hextech Rocketbelt
Riftmaker
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Rocketbelt
Zhonya's Hourglass
Mejai's Soulstealer
Boots of Swiftness
Riftmaker
Flash
Ghost

Vladimir Build Guide & Strategy (Patch 16.11)

About Vladimir

Vladimir is a scaling battle mage who drains through extended fights, grows harder to remove as fights drag on, and can swing entire engagements with a well-placed Hemoplague. He becomes monstrous when he reaches the center of a clustered fight, but his weak early pressure and telegraphed entry windows can be punished before he is ready.

Vladimir Build Strategy & Items

The item supports spell-driven laning where you pressure with abilities, manage the wave actively, and threaten opponents without running out of gas too quickly. It fits champions whose early game revolves around cast frequency, poke timing, and keeping control of minion states. This item supports a more punishing spell-based gameplan where landed poke, burst combos, and waveclear all become far harder to ignore. It fits mages and AP assassins that want their next recall to sharply increase threat instead of spreading gold across smaller utility pieces. The item supports confident, map-active play where you look for trades, assists, and early fights without giving away deaths that reset its upside. It fits AP users who can convert lane control or roaming windows into stacked value and stronger mid-game threat. Doran's Ring is an AP starter built to smooth out early spell usage while still giving meaningful lane presence. It is mainly for mages and AP users who want better early trading, wave interaction, and resource comfort in lane. Needlessly Large Rod is a major ability power component purchased for a big jump in spell scaling. It is mainly for AP champions who want a real damage spike and are building toward some of the heaviest mage item completions. Dark Seal is a snowball-oriented AP starter or early pickup that rewards staying alive and staying involved in successful fights. It is mainly for champions who expect to build momentum through lane pressure, roams, or skirmishes and want that success to compound. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Boots of Swiftness are movement-focused boots built to keep your tempo high and make enemy slows less effective at pinning you down. They are mainly for champions that care about spacing, lane movement, and staying mobile through poke and chase situations.

Vladimir Key Strengths

Doran's Ring stands out because it helps both the damage and the usability of your early abilities, which matters more than raw AP alone in many lanes. It also makes farming and lane control smoother for champions that need to cast regularly to keep pressure or secure minions. Needlessly Large Rod is prized because very few components make AP damage feel this different from one buy, especially on champions with strong ratios. It can dramatically improve kill pressure, faster shove patterns, and the ability to control fights through raw spell impact. Dark Seal is attractive because it can become far more rewarding than a normal low-cost AP buy when your early game goes well. It also suits champions that influence fights through picks, river skirmishes, or support-style participation, since assists help it scale without needing solo kills every time. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Boots of Swiftness shine when small movement edges decide whether you can dodge, chase, reset lane distance, or arrive to a skirmish before the enemy. They are especially practical against teams that rely on slows to set up follow-up damage rather than on instant hard lockdown. Mejai's Soulstealer is attractive because its upside can far exceed a normal AP purchase when your team is already controlling fights and you are positioned well enough to preserve stacks. It is especially strong on champions that earn participation reliably without needing reckless all-ins, since assists keep the item growing while lowering the risk of overforcing. Rabadon's Deathcap is prized because few purchases change AP damage output as dramatically once a champion already has supporting items in place. It is especially strong on picks with high ability ratios, where one completed slot can transform poke, burst, and zone control all at once. Hextech Rocketbelt is valuable because it solves a practical problem many AP divers have: their damage is good, but getting into range is unreliable without help. It is especially strong on champions whose full combo becomes threatening the moment they cross a small gap, since the item turns near-misses into actual all-in chances. Zhonya's Hourglass is prized because it can completely change how enemies are allowed to commit, often wasting their best burst or buying enough time for your team to flip the fight. It is especially strong on champions whose most dangerous moment puts them in harm's way, since the item turns a normally suicidal angle into a playable one. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Riftmaker is attractive because it gives AP champions a real payoff for surviving and contributing across the full length of a fight instead of peaking only at the start. It is especially strong on picks with repeatable damage or self-sustain patterns, since they are already built to make extended combat uncomfortable for the enemy team.

Best Vladimir Runes & Spells

Cut Down is a damage rune aimed at punching upward into healthier opponents rather than cleaning up weakened ones. Its purpose is to improve how well a champion threatens tanks, bruisers, or otherwise high-health targets that would normally soak through standard damage patterns. Transcendence is a haste-focused rune built to make a champion's kit cycle more smoothly across the game. Its core purpose is to shorten downtime between meaningful casts so spell-based champions can pressure more often and recover faster after using key abilities. Summon Aery is a flexible poke and shielding rune that adds small, repeatable value to both offensive and supportive spell patterns. Its purpose is to reward steady interaction, whether that means wearing an enemy down through repeated hits or reinforcing allies through frequent protection. Phase Rush is a mobility rune built to swing spacing after a quick burst of interaction. It is mainly used by champions that want to trigger movement immediately after hitting a short combo so they can chase, disengage, or reposition before the opponent can answer cleanly. Gathering Storm is a scaling rune built for players who are willing to wait for larger stat payoff as the game progresses. Its purpose is to trade away early influence in exchange for stronger damage relevance in longer games. Scorch is a lane pressure rune that adds extra burn damage to spell poke and early harassment. Its main purpose is to make each clean ability hit sting more in the opening stages of the game, where repeated chip can decide who controls the lane. Nimbus Cloak is a summoner-spell tempo rune that grants a burst of movement right after using a summoner. Its main purpose is to turn Flash, Ghost, Smite, Ignite, or similar timings into stronger chase, cleaner escape, or better repositioning at the exact moment a play breaks open. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Legend: Haste is a scaling rune that gradually improves basic ability access as the game unfolds. Its purpose is to help ability-reliant champions cycle through their core tools more often, making skirmish patterns and repeated spell usage smoother over time. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Ghost is a sustained mobility spell centered on extended movement rather than a single instant reposition. It is mainly picked to improve chase, kiting, and target access across longer skirmishes where spacing decides the outcome.

How to Play Vladimir (Early, Mid & Late Game)

Vladimir Laning Phase (Early Game)

In the early game as Vladimir in the Top lane, prioritize consistent farming and map awareness. Aim to secure your Hextech Rocketbelt as quickly as possible to establish a lane advantage and create opening opportunities.

Vladimir Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Top Vladimir, your roaming potential and skirmishing power are at their peak.

Vladimir Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Vladimir, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Vladimir Mechanics & Gameplay Tips

Good Vladimir players manage health as a resource instead of spending it carelessly, charge Tides of Blood only when the trade or wave state justifies the commitment, and use Sanguine Pool to dodge the spell that would otherwise stop their setup. Poor Vladimir play appears when he pools too early, walks in without an exit or ultimate angle, or blows his empowered Transfusion on low-impact moments instead of timing it around decisive trades.

Vladimir Top Build (Patch 16.11) - Best Runes & Items | LoL Quick