Tryndamere

Tryndamere Top Build 16.11

Tryndamere Top build in patch 16.11 has a 62.2% win rate over 45 games. This setup focuses on doran's blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. it is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup.

Tryndamere Roles
Patch: 16.11
45 Matches
Win Rate: 62.22% / Pick Rate: 5.87%
Doran's Blade
Health Potion
Ravenous Hydra
Yun Tal Wildarrows
Infinity Edge
Endless Hunger
Infinity Edge
Ravenous Hydra
Yun Tal Wildarrows
Berserker's Greaves
Serylda's Grudge
Flash
Ignite

Tryndamere Build Guide & Strategy (Patch 16.11)

About Tryndamere

Tryndamere is a side-lane skirmisher who overwhelms targets with crit-based melee damage, relentless chasing, and an ultimate that lets him keep swinging through lethal situations. He becomes terrifying when he can force isolated fights and tower pressure, but he is easy to punish when kited, controlled, or drawn into bad entries before his ultimate creates value.

Tryndamere Build Strategy & Items

This item supports assertive laning where you contest minions, punish last hits, and look for early health leads through repeated combat. It fits marksmen, fighters, and other AD users whose gameplan improves when their first few trades carry more threat. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. This item supports a relentless brawling style where you commit to a target, absorb return damage, and keep gaining value as the trade drags on. It fits champions that do not want quick poke-and-leave patterns, but instead want every extra second in combat to make them harder to push off. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Endless Hunger is a drain-fight item built for champions that want to stay in melee range, keep swinging, and turn extended combat into healing-backed pressure. It is mainly for bruisers and skirmishers that become harder to finish once a fight lasts longer than the first cooldown exchange. Berserker's Greaves are attack speed boots meant to raise a champion's damage rhythm instead of adding defense or special utility. They are mainly bought by marksmen and other auto-attack focused champions that want smoother DPS, farming, and objective pressure. Infinity Edge is a premier crit damage item built to turn a marksman's auto attacks into late-game fight-ending threats. It is mainly for crit-scaling champions that want their completed build to convert sustained uptime into massive damage payoff.

Tryndamere Key Strengths

Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Endless Hunger is powerful in fights where your champion can stay connected to enemies, because it rewards sustained contact and turns drawn-out trades into favorable attrition. It is especially good on melee picks that already like side-lane duels or mid-game skirmishes, where extra staying power can completely flip who wins the second half of the fight. Berserker's Greaves are valuable because attack speed affects almost every basic action for an auto-attacker, from last-hitting to tower damage to extended skirmishes. They also give a very clean first-item tempo bump for carries that need their kit and item passives to start firing more often. Infinity Edge is prized because it creates one of the most recognizable damage spikes in crit builds, especially once enough supporting crit chance is already in place. It is particularly powerful in front-to-back fights, where a well-protected carry can use the item to shred through targets far faster than smaller AD upgrades allow. Yun Tal Wildarrows is attractive because it makes continued crit-based damage feel heavier over the course of a fight, rewarding good positioning and uninterrupted firing time. It is especially useful on champions that naturally build crit and expect mid-to-late game fights to last long enough for repeated hits to decide them. Ravenous Hydra is valuable because it turns ordinary farming and trading into much stronger map pressure, especially for champions that want to shove first and move. It is especially good on picks that remain in combat long enough to use both the extra area damage and the sustain, making duels and messy skirmishes much easier to control. Quicksilver Sash is powerful because it answers certain kinds of crowd control more directly than any stat purchase can, often preventing a guaranteed death or lost teamfight. It is especially useful when the enemy composition is built around catching one priority target, since cleansing that setup can waste their entire engage pattern. Serylda's Grudge is valuable because it preserves relevance for ability-based AD champions in the part of the game where frontline armor usually starts blunting their threat. It is especially strong on picks that apply physical damage frequently from range, since the added control helps both their own follow-up and their team's ability to collapse.

Best Tryndamere Runes & Spells

Ultimate Hunter is a cooldown-focused rune built for champions whose strongest play pattern begins with their ultimate. It mainly exists to shorten the downtime between those defining windows so key engage, pick, or burst tools come online more often. Grisly Mementos is a utility-focused rune built around collecting value from successful combat and converting it into lingering pressure. Its purpose is to reward players who consistently finish fights or influence takedowns by giving those moments extra strategic payoff beyond the kill itself. Sudden Impact is a burst-oriented rune that rewards champions for attacking immediately after a dash, leap, blink, stealth exit, or similar repositioning trigger. Its main purpose is to make gap-closing and surprise entry patterns hit harder the moment contact is made. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Hail of Blades is an opening-burst attack rune that front-loads the first few basic attacks of a trade. Its main purpose is to let champions deliver fast early hits before the target can properly disengage, retaliate, or break the rhythm of the combo. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Ignite is an offensive finishing spell that adds immediate kill pressure and punishes healing during an all-in. It is mainly chosen to turn close trades lethal and to force respect from opponents who survive on narrow health margins.

How to Play Tryndamere (Early, Mid & Late Game)

Tryndamere Laning Phase (Early Game)

In the early game as Tryndamere in the Top lane, prioritize consistent farming and map awareness. Aim to secure your Ravenous Hydra as quickly as possible to establish a lane advantage and create opening opportunities.

Tryndamere Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Top Tryndamere, your roaming potential and skirmishing power are at their peak.

Tryndamere Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Tryndamere, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Tryndamere Mechanics & Gameplay Tips

Strong Tryndamere players manage Fury carefully for both trade timing and sustain, use Spinning Slash with discipline so they still have a path to stick or escape, and delay Undying Rage until the last safe moment instead of panicking. Weak Tryndamere play wastes spin for chip damage, overcommits without tracking enemy disengage, or presses ultimate early enough that opponents can simply wait it out.

Tryndamere Top Build (Patch 16.11) - Best Runes & Items | LoL Quick