Teemo

Teemo Jungle Build 16.11

Teemo Jungle build in patch 16.11 has a 50.0% win rate over 6 games. This setup focuses on amplifying tome is the basic ability power component for champions who want an inexpensive increase to spell impact. it is mainly bought to make poke, waveclear, and burst more threatening while keeping ap build paths flexible.

Teemo Roles
Patch: 16.11
6 Matches
Win Rate: 50% / Pick Rate: 12.24%
Scorchclaw Pup
Nashor's Tooth
Sorcerer's Shoes
Liandry's Torment
Liandry's Torment
Nashor's Tooth
Oblivion Orb
Malignance
Sorcerer's Shoes
Void Staff
Flash
Smite

Teemo Build Guide & Strategy (Patch 16.11)

About Teemo

Teemo is a ranged specialist who chips opponents down with poison, blinds key attackers, and turns the map into a minefield that punishes careless movement long after he leaves an area. He thrives on irritation, vision denial, and tempo disruption, but he is fragile and easy to collapse on when he shows himself without an escape route.

Teemo Build Strategy & Items

The item supports spell-reliant laning where small AP gains improve how often your abilities matter in trades and minion control. It fits mages and AP users who want early pressure or cleaner farming without needing to commit to a large component immediately. The item supports confident, map-active play where you look for trades, assists, and early fights without giving away deaths that reset its upside. It fits AP users who can convert lane control or roaming windows into stacked value and stronger mid-game threat. This companion fits a proactive jungle style built around fighting for river control, punishing overextended lanes, and carrying pressure into duels. It supports champions who want their pathing to lead into damage-heavy engagements where a little more offensive edge can decide the trade. Amplifying Tome is the basic ability power component for champions who want an inexpensive increase to spell impact. It is mainly bought to make poke, waveclear, and burst more threatening while keeping AP build paths flexible. Dark Seal is a snowball-oriented AP starter or early pickup that rewards staying alive and staying involved in successful fights. It is mainly for champions who expect to build momentum through lane pressure, roams, or skirmishes and want that success to compound. Scorchclaw Pup is a jungle companion for players who want their clears and ganks to translate into more aggressive damage pressure. It is mainly for junglers looking to add extra threat in skirmishes, chases, and finishing situations rather than leaning into pure speed or toughness. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Sorcerer's Shoes are magic-penetration boots built to make early and mid-game spell damage bite harder against lightly protected targets. They are mainly for AP champions that want a sharper offensive spike from their boots slot instead of a purely movement-focused upgrade.

Teemo Key Strengths

Amplifying Tome is efficient because it gives direct AP at a low price, making it easy to convert a small recall into sharper damage or utility scaling. It also builds into many mage and support items, which keeps future decisions open while still giving immediate value. Dark Seal is attractive because it can become far more rewarding than a normal low-cost AP buy when your early game goes well. It also suits champions that influence fights through picks, river skirmishes, or support-style participation, since assists help it scale without needing solo kills every time. Scorchclaw Pup is appealing because it pushes your jungle item choice toward actual combat impact instead of only improving movement or survivability. That makes it attractive on junglers who want sharper kill pressure when entering lanes or contesting camps and objectives against enemy champions. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Sorcerer's Shoes are strong because magic penetration often creates a more noticeable real-damage increase than small amounts of AP, especially against low-resistance targets. They are particularly useful when your champion's job is to threaten carries, control lane through spell damage, or make mid-game picks feel lethal. Statikk Shiv is valuable because it gives a carry immediate control over waves, which often translates into safer recalls and better priority before neutral setups. It also makes isolated attack windows matter more, letting ranged champions add meaningful chip damage without needing a long all-in. Nashor's Tooth is powerful because it gives AP champions a very different kind of threat profile from standard caster items, letting them pressure over time instead of relying only on cooldown windows. It is especially strong on champions that naturally mix attacks and spells, since both waveclear and sustained skirmish damage become much more reliable. Rylai's Crystal Scepter is valuable because it adds practical crowd control to kits that are already trying to keep enemies inside damage range. It is especially strong on champions with persistent or repeatable spell application, since they can turn a single connection into a long, awkward retreat for the opponent. Malignance is attractive because it concentrates power around the exact cast that often decides whether a skirmish starts well or fizzles out. It is especially useful on AP champions that can repeatedly create pressure from ultimate timing, since the item makes those moments both more dangerous and more central to their game flow. Void Staff is powerful because it restores real damage into MR-stacking targets in a way that plain AP often cannot match once defenses are online. It is especially valuable when multiple enemies have built magic resistance, since it prevents your entire damage profile from flattening out against the enemy frontline. Zhonya's Hourglass is prized because it can completely change how enemies are allowed to commit, often wasting their best burst or buying enough time for your team to flip the fight. It is especially strong on champions whose most dangerous moment puts them in harm's way, since the item turns a normally suicidal angle into a playable one. Oblivion Orb is valuable because it gives AP champions a quick and efficient way to respond when one healing source starts warping the game. It is especially good in lanes and mid-game fights against drain tanks, healing supports, or sustain-heavy carries that would otherwise recover through normal poke patterns. Liandry's Torment is valuable because it gives AP champions a better way to stay threatening against healthier targets and long front-to-back fights. It is especially strong on picks that can keep reapplying damage, since the item rewards constant spell presence instead of asking for one perfect combo.

Best Teemo Runes & Spells

Press the Attack centers on landing a quick sequence of hits to crack open a target for heavier follow-up damage. It is mainly chosen by champions that can stick long enough to complete the trigger and then immediately capitalize on the exposed window. Cut Down is a damage rune aimed at punching upward into healthier opponents rather than cleaning up weakened ones. Its purpose is to improve how well a champion threatens tanks, bruisers, or otherwise high-health targets that would normally soak through standard damage patterns. Ultimate Hunter is a cooldown-focused rune built for champions whose strongest play pattern begins with their ultimate. It mainly exists to shorten the downtime between those defining windows so key engage, pick, or burst tools come online more often. Cheap Shot adds a small but repeatable burst of true damage when the user damages an impaired target. Its purpose is to convert crowd control, slows, or displacement into a cleaner damage spike during short trades and pick attempts. Dark Harvest is a scaling burst rune that feeds on damaged targets and becomes more threatening as takedowns and soul collection build up. It is mainly used to turn low-health access into heavier execution damage later in the game. Grisly Mementos is a utility-focused rune built around collecting value from successful combat and converting it into lingering pressure. Its purpose is to reward players who consistently finish fights or influence takedowns by giving those moments extra strategic payoff beyond the kill itself. Absolute Focus is a damage rune that rewards entering fights from a healthy state and preserving that health long enough to leverage stronger spell or attack output. It is mainly chosen by champions that prefer clean openings and want their first rounds of damage to hit harder before the fight gets messy. Gathering Storm is a scaling rune built for players who are willing to wait for larger stat payoff as the game progresses. Its purpose is to trade away early influence in exchange for stronger damage relevance in longer games. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Smite is an objective and jungle control spell designed around camp clearing, neutral secure, and role-defining tempo. It is mainly taken to manage jungle routes efficiently and to give reliable finishing power on monsters that decide map control.

How to Play Teemo (Early, Mid & Late Game)

Teemo Laning Phase (Early Game)

In the early game as Teemo in the Jungle lane, prioritize consistent farming and map awareness. Aim to secure your Nashor's Tooth as quickly as possible to establish a lane advantage and create opening opportunities.

Teemo Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Jungle Teemo, your roaming potential and skirmishing power are at their peak.

Teemo Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Teemo, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Teemo Mechanics & Gameplay Tips

The best Teemo players manage spacing around auto range and blind timing, using Blinding Dart on the champion whose next few attacks matter most rather than throwing it out on cooldown. Strong execution also shows in mushroom placement, where traps are layered on likely paths, escape routes, and objective entrances instead of scattered randomly for low-value damage.

Teemo Jungle Build (Patch 16.11) - Best Runes & Items | LoL Quick