
Nautilus Support Build 16.11
Nautilus Support build in patch 16.11 has a 29.9% win rate over 341 games. This setup focuses on ruby crystal is a basic health component that adds a modest but immediate durability boost. it is mainly bought to survive lane damage more comfortably and to start building toward items that need an early hp base.







Nautilus Build Guide & Strategy (Patch 16.11)
About Nautilus
Nautilus is a catch-and-engage tank who controls fights through layered crowd control, point-and-click backline access, and constant threat on anyone who mispositions near his hook range. He is excellent at starting chaos and pinning one target in place for his team, but failed hooks or poorly chosen engages can leave him stranded with little room to recover.
Nautilus Build Strategy & Items
This item fits practical, low-risk play where a little extra health makes trading and wave contesting less punishing. It supports champions who want stronger room for error in lane without committing as much gold as a larger durability component. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. These boots support a sturdier, lower-risk approach by making it easier to stand in range of physical threats without losing every trade to repeated hits. They fit tanks, bruisers, supports, and even carries in games where surviving auto-heavy damage matters more than extra tempo or offensive boots value. Ruby Crystal is a basic health component that adds a modest but immediate durability boost. It is mainly bought to survive lane damage more comfortably and to start building toward items that need an early HP base. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Plated Steelcaps are defensive boots built to reduce the impact of physical damage, especially repeated auto-attack pressure. They are mainly for champions facing AD-heavy lanes, marksman threats, or teamfights where basic attacks are doing a large share of the work. Knight's Vow is a protective support-tank item built to help a frontline champion keep a key ally alive through focused pressure. It is mainly for supports and tanks that play close to a carry and want their item slot to strengthen peeling and bodyguard play. Mercury's Treads are defensive boots built to reduce how punishing magic damage and crowd control feel in real fights. They are mainly bought when surviving AP pressure or getting stuck in disables is a bigger problem than lacking damage or movement speed.
Nautilus Key Strengths
Ruby Crystal is appealing because its health is always relevant, helping against poke, mixed damage, and early all-ins in a very simple way. It also gives flexible build access for many tank, bruiser, and utility paths, so the purchase rarely feels dead-ended. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Plated Steelcaps are strong because they answer one of the most common and persistent damage patterns in the game: sustained physical chip from attacks. They are especially useful into double-AD pressure, ranged harass lanes, or late-game carries that would otherwise shred you through repeated autos. Knight's Vow is valuable because it turns good positioning next to a carry into real defensive payoff, which matters a lot when the enemy team is built to collapse onto one damage source. It is especially strong in coordinated fights where the protected ally can keep dealing damage safely as long as someone is dedicated to covering them. Mercury's Treads are valuable because they answer two common game-losing problems at once: heavy magic damage and chainable crowd control. They are especially useful when the enemy composition wins by catching someone first, since even a little more freedom to move or cast can completely change whether you escape the engage. Locket of the Iron Solari is especially strong against teams that rely on coordinated burst or AoE damage to collapse a fight before your carries can respond. It gives frontline champions a direct way to protect multiple allies at once, which is extremely valuable in dragon fights, tower defenses, and narrow choke points. Celestial Opposition is especially useful against compositions that win by jumping quickly onto one target and trying to decide the fight before shields, heals, or peel can matter. It gives support players a very practical way to blunt that pattern, turning explosive engages into more manageable exchanges for the whole team.
Best Nautilus Runes & Spells
Unflinching is a defensive rune aimed at making crowd control and hostile engage less crippling when fights become dangerous. Its purpose is to help a champion keep moving, casting, or surviving through moments that would otherwise shut their gameplan down too easily. Biscuit Delivery is a lane sustain rune meant to keep health and resources from collapsing under repeated pressure. Its purpose is to make difficult early phases more survivable so a champion can continue farming, trading, and contesting waves instead of being forced out too quickly. Cosmic Insight is a cooldown utility rune that increases how often a player can leverage summoner spells and item actives. Its purpose is to create more frequent access to high-impact tools like Flash, Smite, and active items that often decide whether a play works at all. Shield Bash is a shield-linked combat rune that turns defensive activation into a sharper retaliation window. It is mainly used by champions that gain shields regularly and want those moments to carry immediate offensive payoff instead of serving only as protection. Aftershock is an engage rune that turns landing immobilizing crowd control into a brief defensive spike and a stronger immediate fight swing. It is mainly chosen by champions that start combat by locking someone down and then have to survive the return focus in the middle of the enemy team. Bone Plating is an anti-burst lane rune that reduces the damage from an opponent's immediate follow-up after first contact. Its purpose is to make short, explosive trades less punishing by weakening the part of the combo that usually does the real damage. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Heal is a two-target defensive spell that restores health and adds a brief burst of movement at the moment a trade turns dangerous. It is mainly used to swing close lane fights, rescue an ally during focus fire, and buy enough space to keep fighting or disengage. Ignite is an offensive finishing spell that adds immediate kill pressure and punishes healing during an all-in. It is mainly chosen to turn close trades lethal and to force respect from opponents who survive on narrow health margins.
How to Play Nautilus (Early, Mid & Late Game)
Nautilus Laning Phase (Early Game)
In the early game as Nautilus in the Support lane, prioritize consistent farming and map awareness. Aim to secure your Locket of the Iron Solari as quickly as possible to establish a lane advantage and create opening opportunities.
Nautilus Mid Game Strategy
During the mid game, utilize your 1 item power spikes to control lane transitions and objective contested zones. As Support Nautilus, your roaming potential and skirmishing power are at their peak.
Nautilus Late Game Strategy
In the late game, focus on teamfighting effectiveness and critical positioning. As Nautilus, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.
Nautilus Mechanics & Gameplay Tips
Strong Nautilus players understand when Dredge Line should start a fight, when it should threaten without being thrown, and how to chain passive root, auto resets, and Depth Charge so the target stays locked down instead of slipping out between spells. Weak Nautilus play hooks from obvious lines, ults low-value targets while carries remain untouched, or drifts so far forward that he cannot peel once the enemy dive begins.









