Nasus

Nasus Mid Build 16.11

Nasus Mid build in patch 16.11 has a 54.7% win rate over 75 games. This setup focuses on doran's shield is a defensive starter item built to absorb rough early lanes and soften repeated harassment. it is mainly chosen when surviving poke, staying healthy through ranged pressure, or stabilizing a difficult matchup matters more than early damage.

Nasus Roles
Patch: 16.11
75 Matches
Win Rate: 54.67% / Pick Rate: 19.08%
Doran's Shield
Health Potion
Ionian Boots of Lucidity
Trinity Force
Bandlepipes
Doran's Shield
Trinity Force
Crimson Lucidity
Bandlepipes
Flash
Ghost

Nasus Build Guide & Strategy (Patch 16.11)

About Nasus

Nasus is a scaling juggernaut who turns farmed Siphoning Strike stacks into crushing side-lane pressure and front-to-back teamfight damage once he reaches melee range. He becomes overwhelming in extended fights and against targets he can slow and wither down, but his early game is passive and he is vulnerable to being kited or denied space before he can stick.

Nasus Build Strategy & Items

The item supports patient laning by reducing how costly chip damage feels and giving you more room to farm through pressure without being forced out quickly. It fits gameplans centered on endurance, controlled wave management, and reaching later spikes from a safer early game. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. This item supports a steadier approach to teamfights by letting you walk into vision, hold choke points, and contest objectives without getting chunked immediately by magic damage. It fits tanks and bruisers that want to create space against AP-heavy teams and stay healthy enough to actually start the fight on their terms. Doran's Shield is a defensive starter item built to absorb rough early lanes and soften repeated harassment. It is mainly chosen when surviving poke, staying healthy through ranged pressure, or stabilizing a difficult matchup matters more than early damage. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Kaenic Rookern is an anti-mage tank item built to blunt heavy magic damage and make AP poke far less oppressive before a fight even starts. It is mainly for frontliners and durable bruisers that need a stronger answer to repeated spell pressure or burst from enemy mages. Bandlepipes is a utility-heavy support item centered on making allied movement, spell flow, and coordinated skirmishing feel smoother. It is mainly for enchanters and team-oriented casters that get more value from helping allies connect or reposition than from stacking personal damage. Protoplasm Harness is an engage-oriented item for champions that want help getting into the fight and sticking once they arrive. It is mainly for tanks, AP bruisers, and dive-heavy picks that need their first entry to feel more reliable.

Nasus Key Strengths

Doran's Shield is especially strong into lanes that win through repeated small hits, because it helps smooth out constant harassment and preserves your ability to stay in experience range. It also gives a sturdier early baseline for melee champions walking into ranged matchups or anyone expecting to concede some early control. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Kaenic Rookern is especially good when the enemy tries to soften you up with magic poke or remove you with one big AP rotation before you can front line properly. Its defensive profile gives a very clear answer to mage-heavy comps, making mid-game setups around dragon, Baron, and siege situations much safer. Bandlepipes is attractive because it lets a support slot influence the pace and shape of a fight without needing hard engage stats or direct damage to do it. It is especially useful in coordinated situations where a small mobility or utility edge lets your team collapse first, disengage cleaner, or keep fragile carries in a workable position. Protoplasm Harness is valuable because it solves one of the most common problems for dive champions: getting close enough for the rest of their kit to matter. It is especially strong when the enemy relies on spacing and peel, because a better entry tool can completely change whether your champion is relevant or ignored. Trinity Force is valuable because it gives a very complete offensive feel to champions that can use all parts of it, making movement, trading cadence, and sustained threat all improve at once. It is especially strong on spellblade users that want every small opening to become meaningful damage without giving up side-lane tempo. Frozen Heart is especially strong into teams whose damage depends on attack frequency, because it attacks the rhythm of their fighting rather than only adding more armor to your own stat line. It also feels great on mana-hungry tanks and supports, since it combines a real anti-AD answer with smoother spell access in drawn-out fights. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Crimson Lucidity is useful because it gives ability-dependent champions more chances to create value across the full game instead of only making one rotation slightly stronger. It is especially appealing on picks built around frequent crowd control, shields, or repeated trading tools, since the extra cadence changes how often they get to influence a fight. Force of Nature is especially strong against teams that deal magic damage over time or through repeated casts, because it helps a frontliner keep functioning while soaking that pressure. It is also excellent for tanks that rely on movement to engage or peel, since the item keeps them much harder to stall out with spell damage.

Best Nasus Runes & Spells

Presence of Mind exists to keep resource-dependent champions functioning through repeated trades, skirmishes, and messy extended fights. Its core purpose is not direct damage, but preserving a champion's ability to keep casting when a normal rotation would start running dry. Fleet Footwork is a sustain and movement rune built around smoothing out lane pressure and keeping a champion mobile during trades. It is mainly used to survive rough matchups, absorb poke more gracefully, and create safer windows to hit and reposition. Unflinching is a defensive rune aimed at making crowd control and hostile engage less crippling when fights become dangerous. Its purpose is to help a champion keep moving, casting, or surviving through moments that would otherwise shut their gameplan down too easily. Last Stand is a combat rune that increases a champion's damage as their own health gets lower. It is mainly chosen by fighters and other close-range champions that expect to keep dealing damage deep into dangerous trades instead of backing off the moment they are threatened. Second Wind is an anti-poke sustain rune built to soften repeated chip damage during lane. Its purpose is to help a champion keep functioning through annoying harassment by recovering health after taking hits instead of being steadily bled out. Overgrowth is a health-scaling rune that steadily adds durability as the game progresses through normal minion and monster flow. Its purpose is to give frontliners and bruisers a passive long-term toughness boost without requiring any special combat trigger. Legend: Haste is a scaling rune that gradually improves basic ability access as the game unfolds. Its purpose is to help ability-reliant champions cycle through their core tools more often, making skirmish patterns and repeated spell usage smoother over time. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Ghost is a sustained mobility spell centered on extended movement rather than a single instant reposition. It is mainly picked to improve chase, kiting, and target access across longer skirmishes where spacing decides the outcome.

How to Play Nasus (Early, Mid & Late Game)

Nasus Laning Phase (Early Game)

In the early game as Nasus in the Mid lane, prioritize consistent farming and map awareness. Aim to secure your Ionian Boots of Lucidity as quickly as possible to establish a lane advantage and create opening opportunities.

Nasus Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Mid Nasus, your roaming potential and skirmishing power are at their peak.

Nasus Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Nasus, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Nasus Mechanics & Gameplay Tips

Good Nasus players balance stacking with lane survival, choosing exactly when to spend Wither, Spirit Fire, and health for a trade instead of mindlessly farming every wave. Weak Nasus play tunnels on stacks while bleeding too much pressure, uses Fury of the Sands too late to actually walk into the fight, or chases through peel without recognizing when he cannot reach his target.

Nasus Mid Build (Patch 16.11) - Best Runes & Items | LoL Quick