Miss Fortune

Miss Fortune ADC Build 16.11

Miss Fortune ADC build in patch 16.11 has a 48.3% win rate over 58 games. This setup focuses on pickaxe is a mid-tier attack damage component meant to provide a noticeable step up in raw physical threat. it is mainly for champions building toward larger ad items who want a stronger interim spike than smaller components provide.

Miss Fortune Roles
Patch: 16.11
58 Matches
Win Rate: 48.28% / Pick Rate: 4.61%
Doran's Blade
Health Potion
Hubris
The Collector
Lord Dominik's Regards
Doran's Blade
The Collector
Hubris
Lord Dominik's Regards
Flash
Barrier

Miss Fortune Build Guide & Strategy (Patch 16.11)

About Miss Fortune

Miss Fortune is a lane-dominant marksman who punishes poor spacing with heavy poke, sharp trading, and devastating area damage when enemies line up for Bullet Time. She controls fights well before they fully start, but she is immobile once threatened directly and collapses quickly if divers reach her without being slowed or displaced.

Miss Fortune Build Strategy & Items

This item supports committed trading and stronger all-in setups by making each damaging action hit harder before a full item is complete. It fits gameplans where you want lane pressure or skirmish power now while staying on an efficient path toward a major purchase. This item supports a threatening, damage-first approach where landing clean trades or getting time to auto attack becomes much more rewarding. It fits gameplans built around scaling into strong item completions while still demanding respect the moment it enters inventory. This item supports assertive laning where you contest minions, punish last hits, and look for early health leads through repeated combat. It fits marksmen, fighters, and other AD users whose gameplan improves when their first few trades carry more threat. Pickaxe is a mid-tier attack damage component meant to provide a noticeable step up in raw physical threat. It is mainly for champions building toward larger AD items who want a stronger interim spike than smaller components provide. B. F. Sword is a heavy attack damage component purchased for a major raw damage jump before a full item is finished. It is mainly for carries and AD champions aiming for a high-impact power spike tied to stronger attacks and harder-hitting abilities. Doran's Blade is an aggressive starter that combines early damage with a small durability cushion and lane sustain. It is mainly for champions who want their first levels to feel stronger in trades, farming, and all-in setup. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Boots of Swiftness are movement-focused boots built to keep your tempo high and make enemy slows less effective at pinning you down. They are mainly for champions that care about spacing, lane movement, and staying mobile through poke and chase situations.

Miss Fortune Key Strengths

Pickaxe stands out because the AD increase is large enough to change breakpoints on last-hits, poke, and combo damage in a way a Long Sword often does not. It is especially useful for champions who scale directly with attack damage and want a real spike without waiting for full completion gold. B. F. Sword is powerful because few components create such an immediate increase in physical damage, especially for champions whose kits convert AD directly into lane and skirmish pressure. It can sharply change how opponents respect your spacing, since even simple trades become much more punishing. Doran's Blade is valuable because it gives a rounded early stat package instead of committing purely to offense or defense. That mix makes it easier to last-hit under pressure, trade back with confidence, and keep pushing lane presence without feeling too fragile. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Boots of Swiftness shine when small movement edges decide whether you can dodge, chase, reset lane distance, or arrive to a skirmish before the enemy. They are especially practical against teams that rely on slows to set up follow-up damage rather than on instant hard lockdown. Infinity Edge is prized because it creates one of the most recognizable damage spikes in crit builds, especially once enough supporting crit chance is already in place. It is particularly powerful in front-to-back fights, where a well-protected carry can use the item to shred through targets far faster than smaller AD upgrades allow. Last Whisper is useful because it gives immediate progress toward tank-breaking without requiring a full expensive completion before you feel the difference. It becomes especially important once enemy armor buys begin cutting too deeply into your autos or physical abilities for standard damage components to keep pace. Lord Dominik's Regards is powerful because it turns difficult frontlines from a time sink into targets you can actually wear down at a reasonable pace. It is especially valuable when multiple enemies are investing in armor, since it helps preserve your relevance even if reaching the backline is unrealistic. Bloodthirster is valuable because it makes sustained uptime far more rewarding, letting a physical carry recover from chip damage or partial trades without needing to fully disengage. It is especially strong in slower fights and siege situations, where repeated attacks against minions, monsters, or champions can keep your health in a much healthier range. The Collector is valuable because it makes offensive leads easier to convert into kills, which is exactly what snowballing AD builds want from a mid-game slot. It is especially strong against fragile backliners and tempo-heavy games where fights are decided by who gets erased first. Hubris is attractive because it gives a killer champion a very direct way to cash in on momentum, making early success feel like more than just temporary gold advantage. It is especially strong on roamers and assassins that already chain kills well, since the item rewards them for keeping the map unstable and punishable.

Best Miss Fortune Runes & Spells

Press the Attack centers on landing a quick sequence of hits to crack open a target for heavier follow-up damage. It is mainly chosen by champions that can stick long enough to complete the trigger and then immediately capitalize on the exposed window. Presence of Mind exists to keep resource-dependent champions functioning through repeated trades, skirmishes, and messy extended fights. Its core purpose is not direct damage, but preserving a champion's ability to keep casting when a normal rotation would start running dry. Coup de Grace is a finisher rune that sharpens damage against targets already close to collapse. It is mainly taken to make execution windows cleaner so low-health enemies are less likely to escape after surviving the initial burst or trade. Cut Down is a damage rune aimed at punching upward into healthier opponents rather than cleaning up weakened ones. Its purpose is to improve how well a champion threatens tanks, bruisers, or otherwise high-health targets that would normally soak through standard damage patterns. Triple Tonic is a staged utility rune that delivers multiple timed consumable spikes instead of one constant stat line. Its purpose is to give a player several distinct moments of extra help across lane and transition phases, rewarding planning around when each tonic matters most. Cash Back is an economy rune built around making completed purchases snowball more efficiently. Its main purpose is to soften the cost of item spikes so a champion can chain power increases faster than normal once key buys start coming through. Biscuit Delivery is a lane sustain rune meant to keep health and resources from collapsing under repeated pressure. Its purpose is to make difficult early phases more survivable so a champion can continue farming, trading, and contesting waves instead of being forced out too quickly. Legend: Bloodline is a scaling sustain rune that gradually adds more self-healing through basic attacks as the game develops. Its purpose is to make repeated hit patterns more durable over time, especially for champions that expect to stay in combat and convert damage dealt into staying power. Legend: Alacrity is a scaling attack-speed rune made to sharpen auto-based gameplay as stacks accumulate. Its main purpose is to increase how quickly a champion can deliver repeated hits, making sustained DPS and trigger-based attack patterns feel smoother and more threatening. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Barrier is a self-focused anti-burst spell that grants a short defensive buffer at the moment lethal damage is about to land. It is mainly used to survive sharp all-ins and deny enemies who rely on finishing a target within one quick damage window.

How to Play Miss Fortune (Early, Mid & Late Game)

Miss Fortune Laning Phase (Early Game)

In the early game as Miss Fortune in the ADC lane, prioritize consistent farming and map awareness. Aim to secure your Hubris as quickly as possible to establish a lane advantage and create opening opportunities.

Miss Fortune Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As ADC Miss Fortune, your roaming potential and skirmishing power are at their peak.

Miss Fortune Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Miss Fortune, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Miss Fortune Mechanics & Gameplay Tips

Strong Miss Fortune players angle Double Up through minions for meaningful bounce damage, keep Strut active by avoiding unnecessary hits, and place Make It Rain to pin targets inside a clean Bullet Time channel. Weak Miss Fortune play uses her ultimate from obvious front-facing positions, throws Double Up without setup, or steps too far forward assuming raw damage will protect her.

Miss-fortune Adc Build (Patch 16.11) - Best Runes & Items | LoL Quick