Maokai

Maokai Jungle Build 16.11

Maokai Jungle build in patch 16.11 has a 22.2% win rate over 9 games. This setup focuses on ruby crystal is a basic health component that adds a modest but immediate durability boost. it is mainly bought to survive lane damage more comfortably and to start building toward items that need an early hp base.

Maokai Roles
Patch: 16.11
9 Matches
Win Rate: 22.22% / Pick Rate: 8.41%
Scorchclaw Pup
Liandry's Torment
Liandry's Torment
Haunting Guise
Fiendish Codex
Flash
Smite

Maokai Build Guide & Strategy (Patch 16.11)

About Maokai

Maokai is a tank disruptor who controls fights with root access, persistent zone denial, and powerful objective setup through saplings and long-range engage. He excels when battles happen around chokes, vision denial, and grouped movement, but his threat is much easier to manage when he has to walk directly into open space without flank pressure.

Maokai Build Strategy & Items

This item fits practical, low-risk play where a little extra health makes trading and wave contesting less punishing. It supports champions who want stronger room for error in lane without committing as much gold as a larger durability component. This companion fits a proactive jungle style built around fighting for river control, punishing overextended lanes, and carrying pressure into duels. It supports champions who want their pathing to lead into damage-heavy engagements where a little more offensive edge can decide the trade. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. Ruby Crystal is a basic health component that adds a modest but immediate durability boost. It is mainly bought to survive lane damage more comfortably and to start building toward items that need an early HP base. Scorchclaw Pup is a jungle companion for players who want their clears and ganks to translate into more aggressive damage pressure. It is mainly for junglers looking to add extra threat in skirmishes, chases, and finishing situations rather than leaning into pure speed or toughness. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Control Ward is a vision tool used to secure information, deny enemy scouting, and make contested areas safer to play around. It is mainly bought to protect key zones like river entrances, objectives, lane brushes, and flanks from unseen movement. Unending Despair is a tank item built for prolonged, close-quarters fighting where staying in the middle of enemies creates ongoing value. It is mainly for frontliners who expect to remain in combat for extended stretches instead of just engaging once and backing out.

Maokai Key Strengths

Ruby Crystal is appealing because its health is always relevant, helping against poke, mixed damage, and early all-ins in a very simple way. It also gives flexible build access for many tank, bruiser, and utility paths, so the purchase rarely feels dead-ended. Scorchclaw Pup is appealing because it pushes your jungle item choice toward actual combat impact instead of only improving movement or survivability. That makes it attractive on junglers who want sharper kill pressure when entering lanes or contesting camps and objectives against enemy champions. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Control Ward is powerful because it changes what both teams are allowed to do around fog of war, often deciding whether a pick, dragon setup, or lane trap is even possible. It also creates lasting value well beyond its cost when placed in positions that survive and continue denying enemy vision. Unending Despair shines when your champion can stay in the thick of a fight long enough for its sustained defensive payoff to matter. It is especially strong in clustered skirmishes and front-to-back fights where enemies cannot easily disengage from your zone of influence. Fiendish Codex is useful because it improves two practical parts of spellcasting at once, making both the impact and the cadence of your abilities feel better on recall. It also serves as a clean bridge into many AP items, so it keeps build options flexible while still giving an immediately playable spike. Haunting Guise is useful because it gives AP champions a more practical fighting profile, adding real offensive progress while also making it easier to survive the first return trade. It is especially strong on battlemages and short-range AP picks that need to stand near the fight long enough for sustained damage to matter. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Liandry's Torment is valuable because it gives AP champions a better way to stay threatening against healthier targets and long front-to-back fights. It is especially strong on picks that can keep reapplying damage, since the item rewards constant spell presence instead of asking for one perfect combo. Bloodletter's Curse is valuable because it gives sustained AP champions a stronger answer to targets that would otherwise blunt their pressure with magic resistance. It is especially useful on champions that hit repeatedly or keep enemies inside ongoing damage, since those patterns let the item's anti-resistance value show up quickly in real fights.

Best Maokai Runes & Spells

Treasure Hunter is an economy rune built to accelerate item timing through unique takedowns rather than through direct combat stats. Its main purpose is to convert early map activity into faster spikes that arrive before opponents are ready for them. Sixth Sense is an information rune designed to reduce uncertainty around vision and hidden pressure. Its purpose is to help a player approach contested areas, lane traps, and rotation paths with better awareness than they would have through standard map reading alone. Transcendence is a haste-focused rune built to make a champion's kit cycle more smoothly across the game. Its core purpose is to shorten downtime between meaningful casts so spell-based champions can pressure more often and recover faster after using key abilities. Phase Rush is a mobility rune built to swing spacing after a quick burst of interaction. It is mainly used by champions that want to trigger movement immediately after hitting a short combo so they can chase, disengage, or reposition before the opponent can answer cleanly. Waterwalking is a river-skirmish rune that gives extra power where early rotations and neutral objective fights most often happen. Its purpose is to make movement through river more rewarding so roaming, contesting, and collapse timing become sharper. Nimbus Cloak is a summoner-spell tempo rune that grants a burst of movement right after using a summoner. Its main purpose is to turn Flash, Ghost, Smite, Ignite, or similar timings into stronger chase, cleaner escape, or better repositioning at the exact moment a play breaks open. Magical Footwear is an economy rune that delays early boot purchases in exchange for a later movement and gold-efficiency spike. Its purpose is to free up early spending for combat stats or lane tools while still securing stronger baseline mobility once the boots arrive. Triple Tonic is a staged utility rune that delivers multiple timed consumable spikes instead of one constant stat line. Its purpose is to give a player several distinct moments of extra help across lane and transition phases, rewarding planning around when each tonic matters most. Cash Back is an economy rune built around making completed purchases snowball more efficiently. Its main purpose is to soften the cost of item spikes so a champion can chain power increases faster than normal once key buys start coming through. Cosmic Insight is a cooldown utility rune that increases how often a player can leverage summoner spells and item actives. Its purpose is to create more frequent access to high-impact tools like Flash, Smite, and active items that often decide whether a play works at all. First Strike is a tempo and burst rune that rewards landing the opening hit before the enemy can touch you. Its main purpose is to turn clean initiation windows into extra damage and economic momentum, especially on champions that reliably start trades on their own terms. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Smite is an objective and jungle control spell designed around camp clearing, neutral secure, and role-defining tempo. It is mainly taken to manage jungle routes efficiently and to give reliable finishing power on monsters that decide map control.

How to Play Maokai (Early, Mid & Late Game)

Maokai Laning Phase (Early Game)

In the early game as Maokai in the Jungle lane, prioritize consistent farming and map awareness. Aim to secure your Liandry's Torment as quickly as possible to establish a lane advantage and create opening opportunities.

Maokai Mid Game Strategy

During the mid game, utilize your 1 item power spikes to control lane transitions and objective contested zones. As Jungle Maokai, your roaming potential and skirmishing power are at their peak.

Maokai Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Maokai, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Maokai Mechanics & Gameplay Tips

Strong Maokai players use Sapling Toss to control important ground before the fight starts, not after the enemy has already chosen a path, and they time Twisted Advance so their follow-up crowd control lands on the target that matters most. Weak Maokai play throws saplings where they do not influence movement, roots the nearest tank out of habit, or sends Nature's Grasp so late that the fight has already scattered.

Maokai Jungle Build (Patch 16.11) - Best Runes & Items | LoL Quick