Lissandra

Lissandra Support Build 16.11

Lissandra Support build in patch 16.11 has a 20.0% win rate over 5 games. This setup focuses on needlessly large rod is a major ability power component purchased for a big jump in spell scaling. it is mainly for ap champions who want a real damage spike and are building toward some of the heaviest mage item completions.

Lissandra Roles
Patch: 16.11
5 Matches
Win Rate: 20% / Pick Rate: 6.49%
Health Potion
Health Potion
Ionian Boots of Lucidity
Hextech Rocketbelt
Shattered Armguard
Hextech Rocketbelt
Celestial Opposition
Ionian Boots of Lucidity
Flash
Ignite

Lissandra Build Guide & Strategy (Patch 16.11)

About Lissandra

Lissandra is a control mage who starts and stabilizes fights through point-and-click lockdown, disruptive flanks, and self-ult survival that lets her dive deeper than most mages can. She is excellent at punishing immobile carries and clustered movement, but her shorter range and commit-heavy entries make mistimed engages very costly.

Lissandra Build Strategy & Items

This item supports a more punishing spell-based gameplan where landed poke, burst combos, and waveclear all become far harder to ignore. It fits mages and AP assassins that want their next recall to sharply increase threat instead of spreading gold across smaller utility pieces. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. This component supports cautious but active spell play, letting you trade around the wave and enter mid-game fights with more confidence against physical damage. It fits champions that need to remain relevant through casts and zone control while respecting assassins, marksmen, or AD solo laners. Needlessly Large Rod is a major ability power component purchased for a big jump in spell scaling. It is mainly for AP champions who want a real damage spike and are building toward some of the heaviest mage item completions. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Shattered Armguard is an AP armor component built to give mages and utility casters a sturdier answer to physical pressure without abandoning their core build direction. It is mainly for surviving AD lanes and skirmishes while still progressing toward a larger defensive AP item. Zeke's Convergence is a support tank item built to make your engage or peel tools create more value for nearby allies. It is mainly for frontlining supports and utility tanks that start fights, lock targets down, and want their crowd control to translate into stronger team follow-up. Malignance is an AP item built for champions whose ultimate creates the most important moment in their damage pattern. It is mainly for mages and AP assassins that want their ult-based picks, bursts, or teamfight entries to carry more punishment every time they commit.

Lissandra Key Strengths

Needlessly Large Rod is prized because very few components make AP damage feel this different from one buy, especially on champions with strong ratios. It can dramatically improve kill pressure, faster shove patterns, and the ability to control fights through raw spell impact. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Shattered Armguard is useful because it preserves access to AP-oriented itemization while noticeably reducing how punishing physical poke and burst can feel. It is especially practical when you need a defensive midpoint that keeps your lane from collapsing before your bigger item spikes arrive. Zeke's Convergence is attractive because it turns a tank support's normal play pattern into extra offensive support for the team rather than only more personal durability. It is especially useful when fights hinge on catching one target and collapsing fast, since the item rewards allies for playing off your setup. Malignance is attractive because it concentrates power around the exact cast that often decides whether a skirmish starts well or fizzles out. It is especially useful on AP champions that can repeatedly create pressure from ultimate timing, since the item makes those moments both more dangerous and more central to their game flow. Hextech Rocketbelt is valuable because it solves a practical problem many AP divers have: their damage is good, but getting into range is unreliable without help. It is especially strong on champions whose full combo becomes threatening the moment they cross a small gap, since the item turns near-misses into actual all-in chances. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Locket of the Iron Solari is especially strong against teams that rely on coordinated burst or AoE damage to collapse a fight before your carries can respond. It gives frontline champions a direct way to protect multiple allies at once, which is extremely valuable in dragon fights, tower defenses, and narrow choke points. Celestial Opposition is especially useful against compositions that win by jumping quickly onto one target and trying to decide the fight before shields, heals, or peel can matter. It gives support players a very practical way to blunt that pattern, turning explosive engages into more manageable exchanges for the whole team.

Best Lissandra Runes & Spells

Ultimate Hunter is a cooldown-focused rune built for champions whose strongest play pattern begins with their ultimate. It mainly exists to shorten the downtime between those defining windows so key engage, pick, or burst tools come online more often. Cheap Shot adds a small but repeatable burst of true damage when the user damages an impaired target. Its purpose is to convert crowd control, slows, or displacement into a cleaner damage spike during short trades and pick attempts. Deep Ward is a vision rune aimed at extending map control into enemy territory rather than simply defending your own side. Its main purpose is to reward players who place proactive wards that reveal rotations, jungle paths, and setup windows before a fight starts. Manaflow Band is a resource rune meant to stabilize mana usage so spellcasters can keep trading and pushing without running dry too early. Its main purpose is to support frequent casting and smoother lane control rather than direct combat spikes. Arcane Comet is a poke rune designed to add real punishment to repeated spell hits, especially when the target is slowed, controlled, or forced into predictable movement. Its purpose is to turn lane harassment and ranged pressure into more meaningful chip damage over time. Waterwalking is a river-skirmish rune that gives extra power where early rotations and neutral objective fights most often happen. Its purpose is to make movement through river more rewarding so roaming, contesting, and collapse timing become sharper. Celerity is a movement-scaling rune designed to make speed boosts more meaningful and a champion’s overall mobility profile more impactful. Its main purpose is to turn existing movement tools into better spacing, better chase, and smoother repositioning across the map and in fights. Unflinching is a defensive rune aimed at making crowd control and hostile engage less crippling when fights become dangerous. Its purpose is to help a champion keep moving, casting, or surviving through moments that would otherwise shut their gameplan down too easily. Biscuit Delivery is a lane sustain rune meant to keep health and resources from collapsing under repeated pressure. Its purpose is to make difficult early phases more survivable so a champion can continue farming, trading, and contesting waves instead of being forced out too quickly. Cosmic Insight is a cooldown utility rune that increases how often a player can leverage summoner spells and item actives. Its purpose is to create more frequent access to high-impact tools like Flash, Smite, and active items that often decide whether a play works at all. Aftershock is an engage rune that turns landing immobilizing crowd control into a brief defensive spike and a stronger immediate fight swing. It is mainly chosen by champions that start combat by locking someone down and then have to survive the return focus in the middle of the enemy team. Second Wind is an anti-poke sustain rune built to soften repeated chip damage during lane. Its purpose is to help a champion keep functioning through annoying harassment by recovering health after taking hits instead of being steadily bled out. Font of Life is a team-oriented utility rune that marks impaired enemies so allied follow-up gains extra sustain value. Its main purpose is to make crowd control and slows contribute not just to access, but to longer winning trades for the whole team. Bone Plating is an anti-burst lane rune that reduces the damage from an opponent's immediate follow-up after first contact. Its purpose is to make short, explosive trades less punishing by weakening the part of the combo that usually does the real damage. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Heal is a two-target defensive spell that restores health and adds a brief burst of movement at the moment a trade turns dangerous. It is mainly used to swing close lane fights, rescue an ally during focus fire, and buy enough space to keep fighting or disengage. Ignite is an offensive finishing spell that adds immediate kill pressure and punishes healing during an all-in. It is mainly chosen to turn close trades lethal and to force respect from opponents who survive on narrow health margins.

How to Play Lissandra (Early, Mid & Late Game)

Lissandra Laning Phase (Early Game)

In the early game as Lissandra in the Support lane, prioritize consistent farming and map awareness. Aim to secure your Ionian Boots of Lucidity as quickly as possible to establish a lane advantage and create opening opportunities.

Lissandra Mid Game Strategy

During the mid game, utilize your 2 item power spikes to control lane transitions and objective contested zones. As Support Lissandra, your roaming potential and skirmishing power are at their peak.

Lissandra Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Lissandra, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Lissandra Mechanics & Gameplay Tips

Strong Lissandra players use Glacial Path with intention, threatening its recast to zone movement before deciding whether the fight actually warrants full commitment. Weak Lissandra play roots too early for minimal value, self-ults when a target lockdown would win the fight faster, or dives so far ahead with claw that the team cannot follow the catch.

Lissandra Support Build (Patch 16.11) - Best Runes & Items | LoL Quick