Hecarim

Hecarim Jungle Build 16.11

Hecarim Jungle build in patch 16.11 has a 45.3% win rate over 179 games. This setup focuses on long sword is the basic attack damage component for champions who want a small but efficient increase to their physical output. it is mainly bought to improve trading, farming, and build flexibility without delaying larger item paths.

Hecarim Roles
Patch: 16.11
179 Matches
Win Rate: 45.25% / Pick Rate: 9.63%
Gustwalker Hatchling
Ionian Boots of Lucidity
Spear of Shojin
Black Cleaver
Black Cleaver
Spear of Shojin
Ionian Boots of Lucidity
Ghost
Smite

Hecarim Build Guide & Strategy (Patch 16.11)

About Hecarim

Hecarim is a fast-engage bruiser who crashes into fights with movement-speed scaling, fear disruption, and extended damage that grows more oppressive the longer he stays attached. He is devastating when he reaches carries from an angle they cannot reset against, but he becomes much easier to handle when his charge is seen early or when he dives without enough follow-up.

Hecarim Build Strategy & Items

The item supports lane patterns where every auto attack, ability ratio, or short trade becomes slightly more threatening right away. It fits aggressive and tempo-conscious gameplans that want immediate combat value while keeping many future build options open. This companion supports a mobile jungle approach where tempo, pathing efficiency, and quick repositioning create the real advantage. It fits champions that want to cover more ground, arrive to skirmishes sooner, and set up ganks through better angles instead of brute-force fighting power. This item supports aggressive, sustained combat where you stay in range, stack pressure over several hits, and help both yourself and your team damage frontliners more effectively. It fits fighters, juggernauts, and some AD casters that want their mid-game to revolve around repeated contact instead of one short burst combo. Long Sword is the basic attack damage component for champions who want a small but efficient increase to their physical output. It is mainly bought to improve trading, farming, and build flexibility without delaying larger item paths. Gustwalker Hatchling is a jungle companion centered on movement and map tempo rather than direct combat durability. It is mainly for junglers who value faster path transitions, cleaner angles into lanes, and better freedom to move between camps, fights, and objectives. Black Cleaver is a bruiser item built to combine physical damage, durability, and armor shredding in extended fights. It is mainly for AD champions that hit often enough to break down tougher targets while still wanting health and haste for repeated skirmishing. Caulfield's Warhammer is an AD-and-haste component made for champions that want stronger physical abilities and quicker access to the next cast. It is mainly for fighters, assassins, and AD casters building toward items where cooldown flow matters as much as raw attack damage. Ionian Boots of Lucidity are haste-focused boots built to bring spells and summoners back more often rather than boosting direct damage or durability. They are mainly for champions whose pressure depends on cast frequency, utility uptime, or repeated playmaking windows.

Hecarim Key Strengths

Long Sword is attractive because it gives clean AD at a low cost, making it one of the easiest ways to sharpen early damage and last-hitting. It also builds into a wide range of assassin, marksman, fighter, and utility items, so early purchases rarely feel restrictive. Gustwalker Hatchling stands out because movement changes how a jungler influences the map, from faster rotations to more reliable lane entry paths. It is especially useful for champions that thrive on repeated activity, countergank timing, or weaving rapidly between farm and pressure. Black Cleaver is especially strong against teams with durable frontlines because it lets a bruiser stay threatening without giving up all defensive structure for pure penetration. It also feels great on champions that apply damage quickly and repeatedly, since the armor reduction comes online fast and keeps the whole fight favorable. Caulfield's Warhammer is useful because it gives an immediately playable spike, making physical spells hit harder while also shortening the downtime between meaningful trade windows. It also fits into many different AD paths, so it keeps build options open for champions that may pivot between burst, bruiser, or utility completions. Ionian Boots of Lucidity are useful because they improve how often you get to interact with the game, which can matter more than raw stats on champions built around utility or cooldown-based pressure. They are especially strong on picks that make repeated use of summoners or key spells to create tempo, since the boots reward every extra opportunity to act. Spear of Shojin is valuable because it reinforces the exact pattern many fighters rely on: get into range, cast repeatedly, and stay dangerous long after the first cooldown dump. It is especially strong on champions whose kit has multiple impactful basic abilities, since more access to those tools often means more chase, more damage, and better fight control at once. Death's Dance is valuable because it gives bruisers more room to stay active after diving into dangerous range, which is often the difference between a successful skirmish and dying before the second rotation. It is especially strong on reset-oriented fighters and sustained melee carries, since staying alive slightly longer often lets them completely swing the fight.

Best Hecarim Runes & Spells

Phase Rush is a mobility rune built to swing spacing after a quick burst of interaction. It is mainly used by champions that want to trigger movement immediately after hitting a short combo so they can chase, disengage, or reposition before the opponent can answer cleanly. Waterwalking is a river-skirmish rune that gives extra power where early rotations and neutral objective fights most often happen. Its purpose is to make movement through river more rewarding so roaming, contesting, and collapse timing become sharper. Celerity is a movement-scaling rune designed to make speed boosts more meaningful and a champion’s overall mobility profile more impactful. Its main purpose is to turn existing movement tools into better spacing, better chase, and smoother repositioning across the map and in fights. Nimbus Cloak is a summoner-spell tempo rune that grants a burst of movement right after using a summoner. Its main purpose is to turn Flash, Ghost, Smite, Ignite, or similar timings into stronger chase, cleaner escape, or better repositioning at the exact moment a play breaks open. Legend: Haste is a scaling rune that gradually improves basic ability access as the game unfolds. Its purpose is to help ability-reliant champions cycle through their core tools more often, making skirmish patterns and repeated spell usage smoother over time. Triumph is a takedown rune that rewards successful fights with a burst of recovery and extra payoff at the moment an enemy falls. Its main purpose is to keep momentum alive after the first kill so a champion can survive the aftermath and continue pushing the skirmish. Ghost is a sustained mobility spell centered on extended movement rather than a single instant reposition. It is mainly picked to improve chase, kiting, and target access across longer skirmishes where spacing decides the outcome. Smite is an objective and jungle control spell designed around camp clearing, neutral secure, and role-defining tempo. It is mainly taken to manage jungle routes efficiently and to give reliable finishing power on monsters that decide map control.

How to Play Hecarim (Early, Mid & Late Game)

Hecarim Laning Phase (Early Game)

In the early game as Hecarim in the Jungle lane, prioritize consistent farming and map awareness. Aim to secure your Ionian Boots of Lucidity as quickly as possible to establish a lane advantage and create opening opportunities.

Hecarim Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Jungle Hecarim, your roaming potential and skirmishing power are at their peak.

Hecarim Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Hecarim, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Hecarim Mechanics & Gameplay Tips

Strong Hecarim players build and preserve momentum before committing, using Devastating Charge to angle targets into bad positions instead of simply knocking the first body they reach. Weak Hecarim play ults too deep without an exit path, fears the wrong part of the enemy formation, or starts fights before his team can capitalize on the space he creates.

Hecarim Jungle Build (Patch 16.11) - Best Runes & Items | LoL Quick