Anivia

Anivia Top Build 16.11

Anivia Top build in patch 16.11 has a 57.7% win rate over 104 games. This setup focuses on doran's ring is an ap starter built to smooth out early spell usage while still giving meaningful lane presence. it is mainly for mages and ap users who want better early trading, wave interaction, and resource comfort in lane.

Anivia Roles
Patch: 16.11
104 Matches
Win Rate: 57.69% / Pick Rate: 11.86%
Doran's Ring
Health Potion
Health Potion
Rod of Ages
Boots of Swiftness
Archangel's Staff
Zhonya's Hourglass
Rod of Ages
Boots of Swiftness
Flash
Teleport

Anivia Build Guide & Strategy (Patch 16.11)

About Anivia

Anivia is a control mage who reshapes fights with terrain, punishes movement with stuns and bursts, and slowly suffocates space with her storm until enemies are forced into bad decisions. She is exceptional at defending zones and extending fights on her terms, but her immobility and mana dependence make early missteps especially costly.

Anivia Build Strategy & Items

The item supports spell-driven laning where you pressure with abilities, manage the wave actively, and threaten opponents without running out of gas too quickly. It fits champions whose early game revolves around cast frequency, poke timing, and keeping control of minion states. This item supports lane patterns where you trade, disengage, and then restore enough health to keep contesting the wave. It fits almost any opening that values flexibility, because potions let you absorb mistakes, chip damage, or incidental poke without instantly losing lane control. This item supports a spell-heavy gameplan where lane control, waveclear, and repeated combat rotations matter more than a fast early burst spike. It fits champions that expect fights to last long enough for extra mana and scaling AP value to keep paying off after the first cast sequence. Doran's Ring is an AP starter built to smooth out early spell usage while still giving meaningful lane presence. It is mainly for mages and AP users who want better early trading, wave interaction, and resource comfort in lane. Health Potion is a consumable sustain tool used to recover health over time during lane or after small fights. It is mainly for extending early map presence without needing an immediate recall. Archangel's Staff is a scaling AP mana item built for champions that cast constantly and want their resource investment to become real late-game power. It is mainly for mages and battlemages that need a large mana pool to keep their spell patterns intact through long fights. Boots of Swiftness are movement-focused boots built to keep your tempo high and make enemy slows less effective at pinning you down. They are mainly for champions that care about spacing, lane movement, and staying mobile through poke and chase situations. Zhonya's Hourglass is a defensive AP item built to let mages and AP divers avoid the most dangerous part of a fight without fully sacrificing damage. It is mainly for champions that draw focus after engaging or that need one timed defensive window to survive assassin pressure and enemy cooldowns.

Anivia Key Strengths

Doran's Ring stands out because it helps both the damage and the usability of your early abilities, which matters more than raw AP alone in many lanes. It also makes farming and lane control smoother for champions that need to cast regularly to keep pressure or secure minions. Health Potion is valuable because it turns gold into reliable early endurance, which matters most when the first few waves decide pressure and recall timing. It also works across many matchups, making it one of the simplest ways to stay active after a rough exchange. Archangel's Staff is attractive because it solves one of the biggest problems for mana-reliant AP champions: having enough resources to keep casting without sacrificing future damage. It also scales well into later fights, where the large mana base makes sustained spell pressure and defensive breathing room much more reliable. Boots of Swiftness shine when small movement edges decide whether you can dodge, chase, reset lane distance, or arrive to a skirmish before the enemy. They are especially practical against teams that rely on slows to set up follow-up damage rather than on instant hard lockdown. Zhonya's Hourglass is prized because it can completely change how enemies are allowed to commit, often wasting their best burst or buying enough time for your team to flip the fight. It is especially strong on champions whose most dangerous moment puts them in harm's way, since the item turns a normally suicidal angle into a playable one. Rod of Ages is valuable because it covers several core needs at once, making certain mana users feel much more stable through lane, mid-game skirmishes, and eventual scaling fights. It is especially strong on champions that want to trade some early sharpness for a later state where they are both harder to kill and harder to run dry.

Best Anivia Runes & Spells

Relentless Hunter is a tempo rune focused on moving between fights faster rather than hitting harder once a fight starts. Its main purpose is to convert map movement into better roams, quicker setup, and more frequent arrival at skirmishes or objectives. Electrocute is a burst rune made for fast damage spikes from compact hit combinations. Its primary purpose is to reward champions that can reach a target, deliver three quick instances of damage, and turn that window into immediate health loss or kill threat. Cheap Shot adds a small but repeatable burst of true damage when the user damages an impaired target. Its purpose is to convert crowd control, slows, or displacement into a cleaner damage spike during short trades and pick attempts. Sixth Sense is an information rune designed to reduce uncertainty around vision and hidden pressure. Its purpose is to help a player approach contested areas, lane traps, and rotation paths with better awareness than they would have through standard map reading alone. Taste of Blood is a lane sustain rune that restores health when the user damages an enemy champion. Its main purpose is to make short trades more forgiving by attaching recovery to the same poke or combo the player already wants to land. Grisly Mementos is a utility-focused rune built around collecting value from successful combat and converting it into lingering pressure. Its purpose is to reward players who consistently finish fights or influence takedowns by giving those moments extra strategic payoff beyond the kill itself. Manaflow Band is a resource rune meant to stabilize mana usage so spellcasters can keep trading and pushing without running dry too early. Its main purpose is to support frequent casting and smoother lane control rather than direct combat spikes. Scorch is a lane pressure rune that adds extra burn damage to spell poke and early harassment. Its main purpose is to make each clean ability hit sting more in the opening stages of the game, where repeated chip can decide who controls the lane. Flash is an instant repositioning spell built around solving range, angle, and danger in a single moment. It is mainly used to create or escape decisive situations that normal movement cannot cover in time. Teleport is a map-wide tempo spell built to convert wave states and timing windows into presence somewhere else on the map. It is mainly used to protect lane economy, answer side pressure, and arrive at fights or objectives without giving up too much structure or farm.

How to Play Anivia (Early, Mid & Late Game)

Anivia Laning Phase (Early Game)

In the early game as Anivia in the Top lane, prioritize consistent farming and map awareness. Aim to secure your Rod of Ages as quickly as possible to establish a lane advantage and create opening opportunities.

Anivia Mid Game Strategy

During the mid game, utilize your 3 item power spikes to control lane transitions and objective contested zones. As Top Anivia, your roaming potential and skirmishing power are at their peak.

Anivia Late Game Strategy

In the late game, focus on teamfighting effectiveness and critical positioning. As Anivia, your role is to maintain utility and pressure in final sieges, coordinated and protecting objectives with your full item build.

Anivia Mechanics & Gameplay Tips

Great Anivia players use Crystallize to cut off the path an enemy wants rather than simply placing a wall on top of them, and they sync Flash Frost with Frostbite so the target is chilled exactly when the burst lands. Weak Anivia play wastes wall placement, leaves Glacial Storm running without purpose, or throws stun in straight lines that are easy to sidestep before any real threat develops.

Anivia Top Build (Patch 16.11) - Best Runes & Items | LoL Quick